CMDR zibadian profile

(Vulture)

Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 26,428,692,404 cr |
Credits spent on ships | 3,948,512,264 cr |
Credits spent on outfitting | 9,484,752,717 cr |
Credits spent on repairs | 117,535,459 cr |
Credits spent on fuel | 665,955 cr |
Credits spent on munitions | 3,616,810 cr |
Insurance claims | 88 |
Total claim costs | 381,928,912 cr |
Combat |
|
Bounties claimed | 6,314 |
Profit from bounties | 411,364,889 cr |
Combat bonds | 3,083 |
Profit from combat bonds | 36,920,538 cr |
Assassinations | 122 |
Profit from assassinations | 19,076,070 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 228 |
Crime |
|
Fines issued | 524 |
Lifetime fines value | 970,384 cr |
Bounties received/earned | 1,485 |
Lifetime bounty value | 7,913,505 cr |
Highest bounty issued | 41,000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 849,469 cr |
Commodities smuggled | 1,536 |
Average profit | 106,184 cr |
Highest single transaction | 370,678 cr |
Trading |
|
Market network | 228 |
Trading profit | 5,591,546,356 cr |
Commodities traded | 145,170 |
Average profit | 3,735,168 cr |
Highest single transaction | 275,785,477 cr |
Mining |
|
Profits from mining | 363,304,367 cr |
Minerals refined | 3,898 |
Materials collected | 84,223 |
Exploration |
|
Systems visited | 133,420 |
Profits from exploration | 26,813,994,721 cr |
Level 2 detailed scans | 1,112,297 |
Level 3 detailed scans | 1,129,342 |
Highest payout | 22,964,428 cr |
Total hyperspace distance | 9,104,275 ly |
Total hyperspace jumps | 143,907 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 49,313.50 ly |
Approximate time played | 74W 1D 8H 38M |
Passengers |
|
Total bulk passengers delivered | 567 |
Total VIPs delivered | 1,176 |
Total delivered | 1,743 |
Total ejected | 42 |
Search and Rescue |
|
Total items rescued | 71 |
Total profit | 942,807 cr |
Total rescue transactions | 24 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 8,698 |
Grade 1 upgrades generated | 839 |
Grade 2 upgrades generated | 1,093 |
Grade 3 upgrades generated | 1,582 |
Grade 4 upgrades generated | 1,846 |
Grade 5 upgrades generated | 3,338 |
Crew |
|
Crew credits earned | 1,421,012,922 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 4D 1H 32M 12S |
Time in gunner role | 3H 29M 43S |
Total credits accrued | 458,826 cr |