CMDR zibadian profile
(Krait MkII)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 26 902 136 030 cr |
Credits spent on ships | 4 003 488 715 cr |
Credits spent on outfitting | 9 616 829 122 cr |
Credits spent on repairs | 121 490 746 cr |
Credits spent on fuel | 703 237 cr |
Credits spent on munitions | 3 771 372 cr |
Insurance claims | 91 |
Total claim costs | 441 516 392 cr |
Combat |
|
Bounties claimed | 6 522 |
Profit from bounties | 421 402 382 cr |
Combat bonds | 3 134 |
Profit from combat bonds | 47 870 140 cr |
Assassinations | 127 |
Profit from assassinations | 20 059 085 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 228 |
Crime |
|
Fines issued | 587 |
Lifetime fines value | 990 634 cr |
Bounties received/earned | 1 832 |
Lifetime bounty value | 11 602 005 cr |
Highest bounty issued | 47 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 849 469 cr |
Commodities smuggled | 1 536 |
Average profit | 106 184 cr |
Highest single transaction | 370 678 cr |
Trading |
|
Market network | 234 |
Trading profit | 5 591 595 789 cr |
Commodities traded | 145 895 |
Average profit | 3 678 681 cr |
Highest single transaction | 275 785 477 cr |
Mining |
|
Profits from mining | 363 304 367 cr |
Minerals refined | 3 898 |
Materials collected | 86 381 |
Exploration |
|
Systems visited | 134 582 |
Profits from exploration | 26 936 147 198 cr |
Level 2 detailed scans | 1 123 918 |
Level 3 detailed scans | 1 140 963 |
Highest payout | 22 964 428 cr |
Total hyperspace distance | 9 205 289 ly |
Total hyperspace jumps | 145 377 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 49 313,50 ly |
Approximate time played | 75W 1D 23H 18M |
Passengers |
|
Total bulk passengers delivered | 567 |
Total VIPs delivered | 1 176 |
Total delivered | 1 743 |
Total ejected | 42 |
Search and Rescue |
|
Total items rescued | 71 |
Total profit | 942 807 cr |
Total rescue transactions | 24 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 9 045 |
Grade 1 upgrades generated | 865 |
Grade 2 upgrades generated | 1 123 |
Grade 3 upgrades generated | 1 628 |
Grade 4 upgrades generated | 1 913 |
Grade 5 upgrades generated | 3 516 |
Crew |
|
Crew credits earned | 1 605 558 388 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 4D 9H 44M 26S |
Time in gunner role | 3H 29M 43S |
Total credits accrued | 458 826 cr |