CMDR budric profile
(Imperial Cutter)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 1,946,404,082 cr |
Credits spent on ships | 724,148,088 cr |
Credits spent on outfitting | 1,222,182,280 cr |
Credits spent on repairs | 5,859,650 cr |
Credits spent on fuel | 499,139 cr |
Credits spent on munitions | 1,418,251 cr |
Insurance claims | 47 |
Total claim costs | 240,854,235 cr |
Combat |
|
Bounties claimed | 508 |
Profit from bounties | 26,433,238 cr |
Combat bonds | 13 |
Profit from combat bonds | 554,016 cr |
Assassinations | 16 |
Profit from assassinations | 7,237,755 cr |
Highest single reward | 1,302,773 cr |
Skimmers killed | 323 |
Crime |
|
Fines issued | 314 |
Lifetime fines value | 4,582,330 cr |
Bounties received/earned | 216 |
Lifetime bounty value | 118,395 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 220,725 cr |
Commodities smuggled | 22 |
Average profit | 14,715 cr |
Highest single transaction | 76,376 cr |
Trading |
|
Market network | 119 |
Trading profit | 360,155,691 cr |
Commodities traded | 107,050 |
Average profit | 742,589 cr |
Highest single transaction | 122,806,182 cr |
Mining |
|
Profits from mining | 274,899,617 cr |
Minerals refined | 537 |
Materials collected | 6,515 |
Exploration |
|
Systems visited | 6,142 |
Profits from exploration | 361,921,209 cr |
Level 2 detailed scans | 25,107 |
Level 3 detailed scans | 25,052 |
Highest payout | 7,064,071 cr |
Total hyperspace distance | 178,495 ly |
Total hyperspace jumps | 8,561 |
Max distance from start | 25,901.44 ly |
Max distance from Sol | 23,517.09 ly |
Max distance from Colonia | 22,435.84 ly |
Approximate time played | 5W 12H 7M |
Passengers |
|
Total bulk passengers delivered | 124 |
Total VIPs delivered | 1,170 |
Total delivered | 1,294 |
Total ejected | 20 |
Search and Rescue |
|
Total items rescued | 132 |
Total profit | 3,324,697 cr |
Total rescue transactions | 22 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 328 |
Grade 1 upgrades generated | 92 |
Grade 2 upgrades generated | 99 |
Grade 3 upgrades generated | 78 |
Grade 4 upgrades generated | 36 |
Grade 5 upgrades generated | 23 |
Crew |
|
Crew credits earned | 30,300,689 cr |
Crew hired | 5 |
Crew fired | 4 |
Crew lost | 3 |