CMDR budric profile
(Imperial Cutter)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 1 946 404 082 cr |
Credits spent on ships | 724 148 088 cr |
Credits spent on outfitting | 1 222 182 280 cr |
Credits spent on repairs | 5 859 650 cr |
Credits spent on fuel | 499 139 cr |
Credits spent on munitions | 1 418 251 cr |
Insurance claims | 47 |
Total claim costs | 240 854 235 cr |
Combat |
|
Bounties claimed | 508 |
Profit from bounties | 26 433 238 cr |
Combat bonds | 13 |
Profit from combat bonds | 554 016 cr |
Assassinations | 16 |
Profit from assassinations | 7 237 755 cr |
Highest single reward | 1 302 773 cr |
Skimmers killed | 323 |
Crime |
|
Fines issued | 314 |
Lifetime fines value | 4 582 330 cr |
Bounties received/earned | 216 |
Lifetime bounty value | 118 395 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 220 725 cr |
Commodities smuggled | 22 |
Average profit | 14 715 cr |
Highest single transaction | 76 376 cr |
Trading |
|
Market network | 119 |
Trading profit | 360 155 691 cr |
Commodities traded | 107 050 |
Average profit | 742 589 cr |
Highest single transaction | 122 806 182 cr |
Mining |
|
Profits from mining | 274 899 617 cr |
Minerals refined | 537 |
Materials collected | 6 515 |
Exploration |
|
Systems visited | 6 142 |
Profits from exploration | 361 921 209 cr |
Level 2 detailed scans | 25 107 |
Level 3 detailed scans | 25 052 |
Highest payout | 7 064 071 cr |
Total hyperspace distance | 178 495 ly |
Total hyperspace jumps | 8 561 |
Max distance from start | 25 901,44 ly |
Max distance from Sol | 23 517,09 ly |
Max distance from Colonia | 22 435,84 ly |
Approximate time played | 5W 12H 7M |
Passengers |
|
Total bulk passengers delivered | 124 |
Total VIPs delivered | 1 170 |
Total delivered | 1 294 |
Total ejected | 20 |
Search and Rescue |
|
Total items rescued | 132 |
Total profit | 3 324 697 cr |
Total rescue transactions | 22 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 328 |
Grade 1 upgrades generated | 92 |
Grade 2 upgrades generated | 99 |
Grade 3 upgrades generated | 78 |
Grade 4 upgrades generated | 36 |
Grade 5 upgrades generated | 23 |
Crew |
|
Crew credits earned | 30 300 689 cr |
Crew hired | 5 |
Crew fired | 4 |
Crew lost | 3 |