CMDR Biohazard3k profile

Profile
Commander name:
Current ship:
Bio-transport [bio-t9]
(Type-9 Heavy)
 
Member since:
Jan 10, 2018
 
Distances submitted:
0
 
Systems visited:
5,410
Systems discovered first:
2,663
 
Balance:
1,441,400,913 Cr
Ranks

41%

99%

1%

Defenceless

3%

Compiler

44%

0%

Federation: Rear Admiral

29%

Empire: Duke

3%
Flight log heatmap
Statistics

Balance

Current assets 2,791,917,410 cr
Credits spent on ships 529,472,208 cr
Credits spent on outfitting 973,769,975 cr
Credits spent on repairs 5,658,582 cr
Credits spent on fuel 201,519 cr
Credits spent on munitions 20,179 cr
Insurance claims 13
Total claim costs 104,596,170 cr

Combat

Bounties claimed 23
Profit from bounties 401,726 cr
Combat bonds 1
Profit from combat bonds 10,000 cr
Assassinations 0
Profit from assassinations 0 cr
Highest single reward 60,019 cr
Skimmers killed 5

Crime

Fines issued 112
Lifetime fines value 654,031 cr
Bounties received/earned 5
Lifetime bounty value 1,600 cr
Highest bounty issued 400 cr

Smuggling

Black market network 2
Black market profit 69,462 cr
Commodities smuggled 110
Average profit 34,731 cr
Highest single transaction 65,556 cr

Trading

Market network 19
Trading profit 3,641,366 cr
Commodities traded 1,179
Average profit 22,203 cr
Highest single transaction 207,476 cr

Mining

Profits from mining 1,595,405 cr
Minerals refined 178
Materials collected 3,234

Exploration

Systems visited 4,660
Profits from exploration 527,991,102 cr
Level 2 detailed scans 25,565
Level 3 detailed scans 25,720
Highest payout 8,471,336 cr
Total hyperspace distance 231,692 ly
Total hyperspace jumps 5,579
Max distance from start 65,280.39 ly
Max distance from Sol 65,279.35 ly
Max distance from Colonia 46,241.11 ly
Approximate time played 3W 3D 20H 22M

Passengers

Total bulk passengers delivered 4,786
Total VIPs delivered 27
Total delivered 4,813
Total ejected 30

Crafting

Number of engineers used 2
Number of upgrades generated 246
Grade 1 upgrades generated 91
Grade 2 upgrades generated 51
Grade 3 upgrades generated 46
Grade 4 upgrades generated 31
Grade 5 upgrades generated 27

Crew

Crew hired 1
Crew fired 1

Multi-Crew

Total time in multi-crew 7H 15M 10S
Time in gunner role 13M 19S
Time in fighter con role 17M 46S