CMDR TranslucentSabre profile
(Asp Explorer)
Federation: Cadet
Empire: Viscount
Balance |
|
---|---|
Current assets | 1,758,109,001 cr |
Credits spent on ships | 544,571,045 cr |
Credits spent on outfitting | 1,302,440,985 cr |
Credits spent on repairs | 3,272,771 cr |
Credits spent on fuel | 143,277 cr |
Credits spent on munitions | 574,006 cr |
Insurance claims | 19 |
Total claim costs | 60,613,628 cr |
Combat |
|
Bounties claimed | 1,945 |
Profit from bounties | 62,017,236 cr |
Combat bonds | 146 |
Profit from combat bonds | 4,197,768 cr |
Assassinations | 2 |
Profit from assassinations | 397,848 cr |
Highest single reward | 472,355 cr |
Skimmers killed | 58 |
Crime |
|
Fines issued | 68 |
Lifetime fines value | 13,285 cr |
Bounties received/earned | 21 |
Lifetime bounty value | 14,545 cr |
Highest bounty issued | 7,060 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 47,512 cr |
Commodities smuggled | 167 |
Average profit | 5,939 cr |
Highest single transaction | 12,932 cr |
Trading |
|
Market network | 83 |
Trading profit | 982,628,168 cr |
Commodities traded | 39,789 |
Average profit | 1,938,123 cr |
Highest single transaction | 230,722,903 cr |
Mining |
|
Profits from mining | 2,072,675,666 cr |
Minerals refined | 3,874 |
Materials collected | 4,986 |
Exploration |
|
Systems visited | 2,309 |
Profits from exploration | 353,031,360 cr |
Level 2 detailed scans | 2,654 |
Level 3 detailed scans | 3,644 |
Highest payout | 3,866,595 cr |
Total hyperspace distance | 77,957 ly |
Total hyperspace jumps | 3,230 |
Max distance from start | 5,104.40 ly |
Max distance from Sol | 5,061.83 ly |
Max distance from Colonia | 24,551.16 ly |
Approximate time played | 2W 4D 14H 13M |
Passengers |
|
Total bulk passengers delivered | 10 |
Total VIPs delivered | 19 |
Total delivered | 29 |
Total ejected | 23 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 122,384 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 254 |
Grade 1 upgrades generated | 120 |
Grade 2 upgrades generated | 32 |
Grade 3 upgrades generated | 30 |
Grade 4 upgrades generated | 36 |
Grade 5 upgrades generated | 36 |
Crew |
|
Crew credits earned | 33,651 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 59M 4S |
Time in gunner role | 38M 53S |