CMDR KleptR profile
(Krait Phantom)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 1,817,114,561 cr |
Credits spent on ships | 4,756,347,006 cr |
Credits spent on outfitting | 6,439,234,080 cr |
Credits spent on repairs | 20,881,327 cr |
Credits spent on fuel | 819,724 cr |
Credits spent on munitions | 2,337,109 cr |
Insurance claims | 62 |
Total claim costs | 377,085,051 cr |
Combat |
|
Bounties claimed | 1,228 |
Profit from bounties | 60,337,535 cr |
Combat bonds | 299 |
Profit from combat bonds | 11,218,374 cr |
Assassinations | 22 |
Profit from assassinations | 11,829,841 cr |
Highest single reward | 389,980 cr |
Skimmers killed | 401 |
Crime |
|
Fines issued | 226 |
Lifetime fines value | 7,838,633 cr |
Bounties received/earned | 893 |
Lifetime bounty value | 51,301,125 cr |
Highest bounty issued | 4,464,100 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 4,453,836 cr |
Commodities smuggled | 1,535 |
Average profit | 185,577 cr |
Highest single transaction | 1,975,561 cr |
Trading |
|
Market network | 116 |
Trading profit | 1,139,606,641 cr |
Commodities traded | 91,950 |
Average profit | 1,256,457 cr |
Highest single transaction | 237,250,871 cr |
Mining |
|
Profits from mining | 1,033,346,155 cr |
Minerals refined | 3,509 |
Materials collected | 10,412 |
Exploration |
|
Systems visited | 8,577 |
Profits from exploration | 546,377,060 cr |
Level 2 detailed scans | 18,768 |
Level 3 detailed scans | 19,259 |
Highest payout | 4,526,472 cr |
Total hyperspace distance | 401,573 ly |
Total hyperspace jumps | 12,091 |
Max distance from start | 26,763.13 ly |
Max distance from Sol | 26,829.28 ly |
Max distance from Colonia | 22,950.66 ly |
Approximate time played | 9W 2D 19H 17M |
Passengers |
|
Total bulk passengers delivered | 7,672 |
Total VIPs delivered | 12,074 |
Total delivered | 19,746 |
Total ejected | 538 |
Search and Rescue |
|
Total items rescued | 61 |
Total profit | 774,507 cr |
Total rescue transactions | 15 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 2,073 |
Grade 1 upgrades generated | 836 |
Grade 2 upgrades generated | 551 |
Grade 3 upgrades generated | 439 |
Grade 4 upgrades generated | 193 |
Grade 5 upgrades generated | 54 |
Crew |
|
Crew credits earned | 311,236,250 cr |
Crew hired | 350 |
Crew fired | 343 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 2H 3M 28S |
Time in gunner role | 30M 20S |
Total credits accrued | 104,851 cr |