CMDR KleptR profile
(Krait Phantom)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 1 817 114 561 cr |
Credits spent on ships | 4 756 347 006 cr |
Credits spent on outfitting | 6 439 234 080 cr |
Credits spent on repairs | 20 881 327 cr |
Credits spent on fuel | 819 724 cr |
Credits spent on munitions | 2 337 109 cr |
Insurance claims | 62 |
Total claim costs | 377 085 051 cr |
Combat |
|
Bounties claimed | 1 228 |
Profit from bounties | 60 337 535 cr |
Combat bonds | 299 |
Profit from combat bonds | 11 218 374 cr |
Assassinations | 22 |
Profit from assassinations | 11 829 841 cr |
Highest single reward | 389 980 cr |
Skimmers killed | 401 |
Crime |
|
Fines issued | 226 |
Lifetime fines value | 7 838 633 cr |
Bounties received/earned | 893 |
Lifetime bounty value | 51 301 125 cr |
Highest bounty issued | 4 464 100 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 4 453 836 cr |
Commodities smuggled | 1 535 |
Average profit | 185 577 cr |
Highest single transaction | 1 975 561 cr |
Trading |
|
Market network | 116 |
Trading profit | 1 139 606 641 cr |
Commodities traded | 91 950 |
Average profit | 1 256 457 cr |
Highest single transaction | 237 250 871 cr |
Mining |
|
Profits from mining | 1 033 346 155 cr |
Minerals refined | 3 509 |
Materials collected | 10 412 |
Exploration |
|
Systems visited | 8 577 |
Profits from exploration | 546 377 060 cr |
Level 2 detailed scans | 18 768 |
Level 3 detailed scans | 19 259 |
Highest payout | 4 526 472 cr |
Total hyperspace distance | 401 573 ly |
Total hyperspace jumps | 12 091 |
Max distance from start | 26 763,13 ly |
Max distance from Sol | 26 829,28 ly |
Max distance from Colonia | 22 950,66 ly |
Approximate time played | 9W 2D 19H 17M |
Passengers |
|
Total bulk passengers delivered | 7 672 |
Total VIPs delivered | 12 074 |
Total delivered | 19 746 |
Total ejected | 538 |
Search and Rescue |
|
Total items rescued | 61 |
Total profit | 774 507 cr |
Total rescue transactions | 15 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 2 073 |
Grade 1 upgrades generated | 836 |
Grade 2 upgrades generated | 551 |
Grade 3 upgrades generated | 439 |
Grade 4 upgrades generated | 193 |
Grade 5 upgrades generated | 54 |
Crew |
|
Crew credits earned | 311 236 250 cr |
Crew hired | 350 |
Crew fired | 343 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 2H 3M 28S |
Time in gunner role | 30M 20S |
Total credits accrued | 104 851 cr |