CMDR Cyberwarpig profile
(Imperial Clipper)
Federation: Lieutenant
Empire: Baron
Balance |
|
---|---|
Current assets | 1,666,309,159 cr |
Credits spent on ships | 335,920,496 cr |
Credits spent on outfitting | 424,940,634 cr |
Credits spent on repairs | 11,207,348 cr |
Credits spent on fuel | 156,086 cr |
Credits spent on munitions | 192,206 cr |
Insurance claims | 45 |
Total claim costs | 119,680,653 cr |
Combat |
|
Bounties claimed | 172 |
Profit from bounties | 6,849,576 cr |
Combat bonds | 6 |
Profit from combat bonds | 285,848 cr |
Assassinations | 18 |
Profit from assassinations | 1,210,288 cr |
Highest single reward | 1,451,278 cr |
Skimmers killed | 27 |
Crime |
|
Fines issued | 90 |
Lifetime fines value | 363,081 cr |
Bounties received/earned | 142 |
Lifetime bounty value | 292,410 cr |
Highest bounty issued | 134,600 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 77,163 cr |
Commodities smuggled | 73 |
Average profit | 4,823 cr |
Highest single transaction | 51,768 cr |
Trading |
|
Market network | 47 |
Trading profit | 1,228,328,322 cr |
Commodities traded | 8,602 |
Average profit | 6,141,642 cr |
Highest single transaction | 299,213,960 cr |
Mining |
|
Profits from mining | 1,260,730,030 cr |
Minerals refined | 2,852 |
Materials collected | 6,311 |
Exploration |
|
Systems visited | 3,342 |
Profits from exploration | 142,916,753 cr |
Level 2 detailed scans | 8,555 |
Level 3 detailed scans | 8,769 |
Highest payout | 2,362,585 cr |
Total hyperspace distance | 131,847 ly |
Total hyperspace jumps | 4,250 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 23,086.27 ly |
Approximate time played | 4W 4D 15H 46M |
Passengers |
|
Total bulk passengers delivered | 623 |
Total VIPs delivered | 2,579 |
Total delivered | 3,202 |
Total ejected | 146 |
Search and Rescue |
|
Total items rescued | 44 |
Total profit | 938,604 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 355 |
Grade 1 upgrades generated | 203 |
Grade 2 upgrades generated | 74 |
Grade 3 upgrades generated | 40 |
Grade 4 upgrades generated | 23 |
Grade 5 upgrades generated | 15 |
Crew |
|
Crew credits earned | 31,175,024 cr |
Crew hired | 3 |
Crew lost | 4 |