CMDR Cyberwarpig profile
(Imperial Clipper)
Federation: Lieutenant
Empire: Baron
Balance |
|
---|---|
Current assets | 1 666 309 159 cr |
Credits spent on ships | 335 920 496 cr |
Credits spent on outfitting | 424 940 634 cr |
Credits spent on repairs | 11 207 348 cr |
Credits spent on fuel | 156 086 cr |
Credits spent on munitions | 192 206 cr |
Insurance claims | 45 |
Total claim costs | 119 680 653 cr |
Combat |
|
Bounties claimed | 172 |
Profit from bounties | 6 849 576 cr |
Combat bonds | 6 |
Profit from combat bonds | 285 848 cr |
Assassinations | 18 |
Profit from assassinations | 1 210 288 cr |
Highest single reward | 1 451 278 cr |
Skimmers killed | 27 |
Crime |
|
Fines issued | 90 |
Lifetime fines value | 363 081 cr |
Bounties received/earned | 142 |
Lifetime bounty value | 292 410 cr |
Highest bounty issued | 134 600 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 77 163 cr |
Commodities smuggled | 73 |
Average profit | 4 823 cr |
Highest single transaction | 51 768 cr |
Trading |
|
Market network | 47 |
Trading profit | 1 228 328 322 cr |
Commodities traded | 8 602 |
Average profit | 6 141 642 cr |
Highest single transaction | 299 213 960 cr |
Mining |
|
Profits from mining | 1 260 730 030 cr |
Minerals refined | 2 852 |
Materials collected | 6 311 |
Exploration |
|
Systems visited | 3 342 |
Profits from exploration | 142 916 753 cr |
Level 2 detailed scans | 8 555 |
Level 3 detailed scans | 8 769 |
Highest payout | 2 362 585 cr |
Total hyperspace distance | 131 847 ly |
Total hyperspace jumps | 4 250 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 086,27 ly |
Approximate time played | 4W 4D 15H 46M |
Passengers |
|
Total bulk passengers delivered | 623 |
Total VIPs delivered | 2 579 |
Total delivered | 3 202 |
Total ejected | 146 |
Search and Rescue |
|
Total items rescued | 44 |
Total profit | 938 604 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 355 |
Grade 1 upgrades generated | 203 |
Grade 2 upgrades generated | 74 |
Grade 3 upgrades generated | 40 |
Grade 4 upgrades generated | 23 |
Grade 5 upgrades generated | 15 |
Crew |
|
Crew credits earned | 31 175 024 cr |
Crew hired | 3 |
Crew lost | 4 |