CMDR vrodla profile
(Federal Assault Ship)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 13,212,220,733 cr |
Credits spent on ships | 928,553,915 cr |
Credits spent on outfitting | 3,189,413,644 cr |
Credits spent on repairs | 25,476,982 cr |
Credits spent on fuel | 1,103,522 cr |
Credits spent on munitions | 4,469,778 cr |
Insurance claims | 75 |
Total claim costs | 302,430,996 cr |
Combat |
|
Bounties claimed | 4,928 |
Profit from bounties | 959,249,854 cr |
Combat bonds | 4,164 |
Profit from combat bonds | 2,587,337,649 cr |
Assassinations | 41 |
Profit from assassinations | 27,132,496 cr |
Highest single reward | 2,344,500 cr |
Skimmers killed | 30 |
Crime |
|
Fines issued | 150 |
Lifetime fines value | 3,781,664 cr |
Bounties received/earned | 127 |
Lifetime bounty value | 1,046,350 cr |
Highest bounty issued | 353,600 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 711,324 cr |
Commodities smuggled | 423 |
Average profit | 15,135 cr |
Highest single transaction | 170,520 cr |
Trading |
|
Market network | 254 |
Trading profit | 2,243,968,686 cr |
Commodities traded | 204,626 |
Average profit | 1,968,394 cr |
Highest single transaction | 153,389,668 cr |
Mining |
|
Profits from mining | 7,204,803,144 cr |
Minerals refined | 2,233 |
Materials collected | 21,699 |
Exploration |
|
Systems visited | 5,289 |
Profits from exploration | 512,322,604 cr |
Level 2 detailed scans | 24,104 |
Level 3 detailed scans | 24,254 |
Highest payout | 11,515,449 cr |
Total hyperspace distance | 298,920 ly |
Total hyperspace jumps | 11,298 |
Max distance from start | 25,849.25 ly |
Max distance from Sol | 25,905.33 ly |
Max distance from Colonia | 25,630.14 ly |
Approximate time played | 19W 22H 17M |
Passengers |
|
Total bulk passengers delivered | 373 |
Total VIPs delivered | 342 |
Total delivered | 715 |
Total ejected | 21 |
Search and Rescue |
|
Total items rescued | 60 |
Total profit | 1,085,494 cr |
Total rescue transactions | 21 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 3,395 |
Grade 1 upgrades generated | 400 |
Grade 2 upgrades generated | 436 |
Grade 3 upgrades generated | 616 |
Grade 4 upgrades generated | 920 |
Grade 5 upgrades generated | 1,023 |
Crew |
|
Crew credits earned | 798,552,846 cr |
Crew hired | 10 |
Crew fired | 10 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 11H 33M 34S |
Time in gunner role | 23S |
Time in fighter con role | 1S |
Total credits accrued | 86,852 cr |