CMDR Sheridan profile
(Type-9 Heavy)
Federation: Admiral
Empire: Viscount
Balance |
|
---|---|
Current assets | 6,619,816,770 cr |
Credits spent on ships | 623,920,705 cr |
Credits spent on outfitting | 846,659,724 cr |
Credits spent on repairs | 26,628,330 cr |
Credits spent on fuel | 490,654 cr |
Credits spent on munitions | 1,852,755 cr |
Insurance claims | 39 |
Total claim costs | 266,207,643 cr |
Combat |
|
Bounties claimed | 3,366 |
Profit from bounties | 329,498,230 cr |
Combat bonds | 49 |
Profit from combat bonds | 4,247,350 cr |
Assassinations | 9 |
Profit from assassinations | 2,797,559 cr |
Highest single reward | 586,875 cr |
Skimmers killed | 53 |
Crime |
|
Fines issued | 239 |
Lifetime fines value | 16,413,568 cr |
Bounties received/earned | 79 |
Lifetime bounty value | 289,600 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 3,714,122 cr |
Commodities smuggled | 1,792 |
Average profit | 337,647 cr |
Highest single transaction | 2,058,308 cr |
Trading |
|
Market network | 152 |
Trading profit | 2,552,149,674 cr |
Commodities traded | 133,329 |
Average profit | 3,049,163 cr |
Highest single transaction | 356,705,068 cr |
Mining |
|
Profits from mining | 3,860,132,591 cr |
Minerals refined | 2,779 |
Materials collected | 11,579 |
Exploration |
|
Systems visited | 4,930 |
Profits from exploration | 354,923,978 cr |
Level 2 detailed scans | 10,264 |
Level 3 detailed scans | 12,242 |
Highest payout | 5,026,440 cr |
Total hyperspace distance | 202,418 ly |
Total hyperspace jumps | 8,159 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 22,903.45 ly |
Approximate time played | 6W 4D 11H 30M |
Passengers |
|
Total bulk passengers delivered | 20,755 |
Total VIPs delivered | 1,908 |
Total delivered | 22,663 |
Total ejected | 232 |
Search and Rescue |
|
Total items rescued | 17 |
Total profit | 148,351 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 775 |
Grade 1 upgrades generated | 220 |
Grade 2 upgrades generated | 158 |
Grade 3 upgrades generated | 227 |
Grade 4 upgrades generated | 129 |
Grade 5 upgrades generated | 41 |
Crew |
|
Crew credits earned | 627,395,533 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 18M 18S |
Time in gunner role | 30S |