CMDR Sheridan profile
(Type-9 Heavy)
Federation: Admiral
Empire: Viscount
Balance |
|
---|---|
Current assets | 6 619 816 770 cr |
Credits spent on ships | 623 920 705 cr |
Credits spent on outfitting | 846 659 724 cr |
Credits spent on repairs | 26 628 330 cr |
Credits spent on fuel | 490 654 cr |
Credits spent on munitions | 1 852 755 cr |
Insurance claims | 39 |
Total claim costs | 266 207 643 cr |
Combat |
|
Bounties claimed | 3 366 |
Profit from bounties | 329 498 230 cr |
Combat bonds | 49 |
Profit from combat bonds | 4 247 350 cr |
Assassinations | 9 |
Profit from assassinations | 2 797 559 cr |
Highest single reward | 586 875 cr |
Skimmers killed | 53 |
Crime |
|
Fines issued | 239 |
Lifetime fines value | 16 413 568 cr |
Bounties received/earned | 79 |
Lifetime bounty value | 289 600 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 3 714 122 cr |
Commodities smuggled | 1 792 |
Average profit | 337 647 cr |
Highest single transaction | 2 058 308 cr |
Trading |
|
Market network | 152 |
Trading profit | 2 552 149 674 cr |
Commodities traded | 133 329 |
Average profit | 3 049 163 cr |
Highest single transaction | 356 705 068 cr |
Mining |
|
Profits from mining | 3 860 132 591 cr |
Minerals refined | 2 779 |
Materials collected | 11 579 |
Exploration |
|
Systems visited | 4 930 |
Profits from exploration | 354 923 978 cr |
Level 2 detailed scans | 10 264 |
Level 3 detailed scans | 12 242 |
Highest payout | 5 026 440 cr |
Total hyperspace distance | 202 418 ly |
Total hyperspace jumps | 8 159 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 22 903,45 ly |
Approximate time played | 6W 4D 11H 30M |
Passengers |
|
Total bulk passengers delivered | 20 755 |
Total VIPs delivered | 1 908 |
Total delivered | 22 663 |
Total ejected | 232 |
Search and Rescue |
|
Total items rescued | 17 |
Total profit | 148 351 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 775 |
Grade 1 upgrades generated | 220 |
Grade 2 upgrades generated | 158 |
Grade 3 upgrades generated | 227 |
Grade 4 upgrades generated | 129 |
Grade 5 upgrades generated | 41 |
Crew |
|
Crew credits earned | 627 395 533 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 18M 18S |
Time in gunner role | 30S |