Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 4,951,731,985 cr |
Credits spent on ships | 1,262,721,717 cr |
Credits spent on outfitting | 3,068,759,907 cr |
Credits spent on repairs | 5,720,131 cr |
Credits spent on fuel | 1,187,430 cr |
Credits spent on munitions | 1,143,636 cr |
Insurance claims | 8 |
Total claim costs | 5,463,059 cr |
Combat |
|
Bounties claimed | 3,337 |
Profit from bounties | 104,587,591 cr |
Combat bonds | 469 |
Profit from combat bonds | 17,384,224 cr |
Assassinations | 58 |
Profit from assassinations | 8,825,424 cr |
Highest single reward | 415,597 cr |
Skimmers killed | 114 |
Crime |
|
Fines issued | 354 |
Lifetime fines value | 132,148 cr |
Bounties received/earned | 744 |
Lifetime bounty value | 2,768,318 cr |
Highest bounty issued | 22,800 cr |
Smuggling |
|
Black market network | 21 |
Black market profit | 838,583 cr |
Commodities smuggled | 142 |
Average profit | 23,294 cr |
Highest single transaction | 150,000 cr |
Trading |
|
Market network | 209 |
Trading profit | 3,568,611,206 cr |
Commodities traded | 224,155 |
Average profit | 2,988,787 cr |
Highest single transaction | 242,132,520 cr |
Mining |
|
Profits from mining | 2,734,563,731 cr |
Minerals refined | 5,623 |
Materials collected | 17,840 |
Exploration |
|
Systems visited | 22,588 |
Profits from exploration | 11,079,344,274 cr |
Level 2 detailed scans | 85,661 |
Level 3 detailed scans | 510,578 |
Highest payout | 52,874,595 cr |
Total hyperspace distance | 813,542 ly |
Total hyperspace jumps | 27,554 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 21W 4D 18H 2M |
Passengers |
|
Total bulk passengers delivered | 4,761 |
Total VIPs delivered | 8 |
Total delivered | 4,769 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 18 |
Total profit | 427,959 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1,391 |
Grade 1 upgrades generated | 181 |
Grade 2 upgrades generated | 146 |
Grade 3 upgrades generated | 217 |
Grade 4 upgrades generated | 260 |
Grade 5 upgrades generated | 587 |
Crew |
|
Crew credits earned | 751,810,234 cr |
Crew hired | 6 |
Crew fired | 5 |
Multi-Crew |
|
Total time in multi-crew | 5H 39M 17S |
Time in gunner role | 2H 24M 30S |