CMDR endlessfalls profile

(Imperial Cutter)

Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 18 682 642 184 cr |
Credits spent on ships | 1 262 825 839 cr |
Credits spent on outfitting | 3 080 154 419 cr |
Credits spent on repairs | 7 543 148 cr |
Credits spent on fuel | 1 431 810 cr |
Credits spent on munitions | 1 435 951 cr |
Insurance claims | 11 |
Total claim costs | 9 776 825 cr |
Combat |
|
Bounties claimed | 3 994 |
Profit from bounties | 125 461 202 cr |
Combat bonds | 706 |
Profit from combat bonds | 43 120 736 cr |
Assassinations | 72 |
Profit from assassinations | 11 078 765 cr |
Highest single reward | 668 999 cr |
Skimmers killed | 169 |
Crime |
|
Fines issued | 373 |
Lifetime fines value | 138 923 cr |
Bounties received/earned | 770 |
Lifetime bounty value | 2 800 418 cr |
Highest bounty issued | 22 800 cr |
Smuggling |
|
Black market network | 22 |
Black market profit | 1 049 129 cr |
Commodities smuggled | 148 |
Average profit | 24 979 cr |
Highest single transaction | 170 805 cr |
Trading |
|
Market network | 230 |
Trading profit | 17 719 032 272 cr |
Commodities traded | 389 315 |
Average profit | 12 128 017 cr |
Highest single transaction | 285 020 064 cr |
Mining |
|
Profits from mining | 2 734 933 412 cr |
Minerals refined | 5 623 |
Materials collected | 20 419 |
Exploration |
|
Systems visited | 23 241 |
Profits from exploration | 11 143 581 259 cr |
Level 2 detailed scans | 88 959 |
Level 3 detailed scans | 513 876 |
Highest payout | 52 874 595 cr |
Total hyperspace distance | 859 786 ly |
Total hyperspace jumps | 29 249 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 24W 2D 15H 9M |
Passengers |
|
Total bulk passengers delivered | 5 031 |
Total VIPs delivered | 8 |
Total delivered | 5 039 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 20 |
Total profit | 488 839 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1 591 |
Grade 1 upgrades generated | 197 |
Grade 2 upgrades generated | 170 |
Grade 3 upgrades generated | 250 |
Grade 4 upgrades generated | 307 |
Grade 5 upgrades generated | 667 |
Crew |
|
Crew credits earned | 1 909 506 489 cr |
Crew hired | 6 |
Crew fired | 5 |
Multi-Crew |
|
Total time in multi-crew | 6H 13M 52S |
Time in gunner role | 2H 24M 30S |