CMDR ShotShotLander profile
Federation: Chief Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 1,087,112,378 cr |
Credits spent on ships | 789,061,185 cr |
Credits spent on outfitting | 2,274,950,056 cr |
Credits spent on repairs | 6,736,173 cr |
Credits spent on fuel | 85,028 cr |
Credits spent on munitions | 934,648 cr |
Insurance claims | 7 |
Total claim costs | 64,417,037 cr |
Combat |
|
Bounties claimed | 1,283 |
Profit from bounties | 226,061,261 cr |
Combat bonds | 105 |
Profit from combat bonds | 6,629,350 cr |
Assassinations | 15 |
Profit from assassinations | 8,285,891 cr |
Highest single reward | 1,645,898 cr |
Skimmers killed | 17 |
Crime |
|
Fines issued | 18 |
Lifetime fines value | 3,200 cr |
Bounties received/earned | 22 |
Lifetime bounty value | 77,000 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 34 |
Trading profit | 235,899,245 cr |
Commodities traded | 17,370 |
Average profit | 1,949,581 cr |
Highest single transaction | 24,240,046 cr |
Mining |
|
Profits from mining | 205,670,665 cr |
Minerals refined | 1,797 |
Materials collected | 4,273 |
Exploration |
|
Systems visited | 1,734 |
Profits from exploration | 142,480,653 cr |
Level 2 detailed scans | 5,417 |
Level 3 detailed scans | 5,416 |
Highest payout | 9,345,529 cr |
Total hyperspace distance | 97,095 ly |
Total hyperspace jumps | 1,981 |
Max distance from start | 25,999.31 ly |
Approximate time played | 1W 6D 5H 3M |
Passengers |
|
Total bulk passengers delivered | 9 |
Total VIPs delivered | 5 |
Total delivered | 14 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 246 |
Grade 1 upgrades generated | 152 |
Grade 2 upgrades generated | 42 |
Grade 3 upgrades generated | 29 |
Grade 4 upgrades generated | 11 |
Grade 5 upgrades generated | 12 |
Crew |
|
Crew credits earned | 170,124,177 cr |
Crew hired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 8H 2M 22S |
Time in fighter con role | 9M 52S |