CMDR ShotShotLander profile
Federation: Chief Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 1 087 112 378 cr |
Credits spent on ships | 789 061 185 cr |
Credits spent on outfitting | 2 274 950 056 cr |
Credits spent on repairs | 6 736 173 cr |
Credits spent on fuel | 85 028 cr |
Credits spent on munitions | 934 648 cr |
Insurance claims | 7 |
Total claim costs | 64 417 037 cr |
Combat |
|
Bounties claimed | 1 283 |
Profit from bounties | 226 061 261 cr |
Combat bonds | 105 |
Profit from combat bonds | 6 629 350 cr |
Assassinations | 15 |
Profit from assassinations | 8 285 891 cr |
Highest single reward | 1 645 898 cr |
Skimmers killed | 17 |
Crime |
|
Fines issued | 18 |
Lifetime fines value | 3 200 cr |
Bounties received/earned | 22 |
Lifetime bounty value | 77 000 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 34 |
Trading profit | 235 899 245 cr |
Commodities traded | 17 370 |
Average profit | 1 949 581 cr |
Highest single transaction | 24 240 046 cr |
Mining |
|
Profits from mining | 205 670 665 cr |
Minerals refined | 1 797 |
Materials collected | 4 273 |
Exploration |
|
Systems visited | 1 734 |
Profits from exploration | 142 480 653 cr |
Level 2 detailed scans | 5 417 |
Level 3 detailed scans | 5 416 |
Highest payout | 9 345 529 cr |
Total hyperspace distance | 97 095 ly |
Total hyperspace jumps | 1 981 |
Max distance from start | 25 999,31 ly |
Approximate time played | 1W 6D 5H 3M |
Passengers |
|
Total bulk passengers delivered | 9 |
Total VIPs delivered | 5 |
Total delivered | 14 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 246 |
Grade 1 upgrades generated | 152 |
Grade 2 upgrades generated | 42 |
Grade 3 upgrades generated | 29 |
Grade 4 upgrades generated | 11 |
Grade 5 upgrades generated | 12 |
Crew |
|
Crew credits earned | 170 124 177 cr |
Crew hired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 8H 2M 22S |
Time in fighter con role | 9M 52S |