CMDR ShotShotLander profile
Profile


Distances submitted:
0
Systems visited:
3 730
Systems discovered first:
1 794
Balance:
52 880 105 Cr
Ranks
Soldier
Geneticist
Federation: Rear Admiral
Empire: None
Credits
Flight log heatmap
Statistics
Balance |
|
---|---|
Current assets | 6 443 960 314 cr |
Credits spent on ships | 1 466 888 354 cr |
Credits spent on outfitting | 4 126 971 443 cr |
Credits spent on repairs | 11 911 316 cr |
Credits spent on fuel | 207 313 cr |
Credits spent on munitions | 2 107 346 cr |
Insurance claims | 11 |
Total claim costs | 116 231 259 cr |
Combat |
|
Bounties claimed | 2 414 |
Profit from bounties | 513 599 304 cr |
Combat bonds | 516 |
Profit from combat bonds | 34 188 700 cr |
Assassinations | 58 |
Profit from assassinations | 66 476 007 cr |
Highest single reward | 1 769 810 cr |
Skimmers killed | 59 |
Crime |
|
Fines issued | 88 |
Lifetime fines value | 21 550 cr |
Bounties received/earned | 130 |
Lifetime bounty value | 246 800 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 92 |
Trading profit | 816 557 900 cr |
Commodities traded | 85 295 |
Average profit | 1 944 185 cr |
Highest single transaction | 215 094 096 cr |
Mining |
|
Profits from mining | 1 032 547 177 cr |
Minerals refined | 5 162 |
Materials collected | 7 627 |
Exploration |
|
Systems visited | 4 710 |
Profits from exploration | 1 501 933 683 cr |
Level 2 detailed scans | 34 014 |
Level 3 detailed scans | 34 013 |
Highest payout | 21 215 909 cr |
Total hyperspace distance | 273 339 ly |
Total hyperspace jumps | 5 459 |
Max distance from start | 30 187,79 ly |
Approximate time played | 5W 21H 41M |
Passengers |
|
Total bulk passengers delivered | 132 |
Total VIPs delivered | 17 |
Total delivered | 149 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 89 |
Total profit | 2 056 285 cr |
Total rescue transactions | 23 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 788 |
Grade 1 upgrades generated | 228 |
Grade 2 upgrades generated | 154 |
Grade 3 upgrades generated | 191 |
Grade 4 upgrades generated | 112 |
Grade 5 upgrades generated | 103 |
Crew |
|
Crew credits earned | 719 236 397 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 1D 4H 50M 47S |
Time in fighter con role | 9M 52S |