CMDR Disorganise profile
(Mandalay)
Federation: Lt. Commander
Empire: Duke
Balance |
|
---|---|
Current assets | 9,321,356,622 cr |
Credits spent on ships | 1,352,683,887 cr |
Credits spent on outfitting | 3,291,292,457 cr |
Credits spent on repairs | 28,246,867 cr |
Credits spent on fuel | 453,042 cr |
Credits spent on munitions | 3,140,552 cr |
Insurance claims | 87 |
Total claim costs | 471,873,234 cr |
Combat |
|
Bounties claimed | 3,191 |
Profit from bounties | 187,443,804 cr |
Combat bonds | 2,535 |
Profit from combat bonds | 5,858,137,590 cr |
Assassinations | 25 |
Profit from assassinations | 12,105,925 cr |
Highest single reward | 1,598,845 cr |
Skimmers killed | 78 |
Crime |
|
Fines issued | 112 |
Lifetime fines value | 2,895,392 cr |
Bounties received/earned | 75 |
Lifetime bounty value | 409,440 cr |
Highest bounty issued | 336,000 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 1,078,409 cr |
Commodities smuggled | 114 |
Average profit | 34,787 cr |
Highest single transaction | 573,374 cr |
Trading |
|
Market network | 170 |
Trading profit | 1,379,465,315 cr |
Commodities traded | 101,489 |
Average profit | 1,236,080 cr |
Highest single transaction | 32,543,056 cr |
Mining |
|
Profits from mining | 15,560,198 cr |
Minerals refined | 1,981 |
Materials collected | 32,178 |
Exploration |
|
Systems visited | 33,868 |
Profits from exploration | 2,463,586,046 cr |
Level 2 detailed scans | 33,271 |
Level 3 detailed scans | 139,885 |
Highest payout | 7,559,706 cr |
Total hyperspace distance | 1,462,372 ly |
Total hyperspace jumps | 37,704 |
Max distance from start | 65,547.87 ly |
Max distance from Sol | 65,604.91 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 16W 2D 12H 3M |
Passengers |
|
Total bulk passengers delivered | 1,649 |
Total VIPs delivered | 491 |
Total delivered | 2,140 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 565 |
Total profit | 22,612,023 cr |
Total rescue transactions | 30 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 2,451 |
Grade 1 upgrades generated | 391 |
Grade 2 upgrades generated | 377 |
Grade 3 upgrades generated | 538 |
Grade 4 upgrades generated | 554 |
Grade 5 upgrades generated | 591 |
Crew |
|
Crew credits earned | 1,119,158,885 cr |
Crew hired | 8 |
Crew fired | 2 |
Crew lost | 11 |
Multi-Crew |
|
Total time in multi-crew | 2H 24M 45S |
Time in fighter con role | 16M 12S |