CMDR AstroDavid profile
(Asp Explorer)
Federation: Admiral
Empire: Earl
Balance |
|
---|---|
Current assets | 1,839,682,175 cr |
Credits spent on ships | 72,404,208 cr |
Credits spent on outfitting | 256,264,143 cr |
Credits spent on repairs | 6,135,402 cr |
Credits spent on fuel | 365,437 cr |
Credits spent on munitions | 567,018 cr |
Insurance claims | 31 |
Total claim costs | 48,980,579 cr |
Combat |
|
Bounties claimed | 2,231 |
Profit from bounties | 52,240,334 cr |
Combat bonds | 144 |
Profit from combat bonds | 3,855,000 cr |
Assassinations | 1 |
Profit from assassinations | 37,432 cr |
Highest single reward | 334,960 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 173 |
Lifetime fines value | 446,518 cr |
Bounties received/earned | 51 |
Lifetime bounty value | 35,965 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 458,403 cr |
Commodities smuggled | 155 |
Average profit | 30,560 cr |
Highest single transaction | 222,670 cr |
Trading |
|
Market network | 255 |
Trading profit | 850,168,837 cr |
Commodities traded | 28,997 |
Average profit | 919,101 cr |
Highest single transaction | 76,338,978 cr |
Mining |
|
Profits from mining | 809,471,443 cr |
Minerals refined | 2,095 |
Materials collected | 9,973 |
Exploration |
|
Systems visited | 11,891 |
Profits from exploration | 824,341,245 cr |
Level 2 detailed scans | 11,393 |
Level 3 detailed scans | 169,350 |
Highest payout | 15,144,450 cr |
Total hyperspace distance | 538,813 ly |
Total hyperspace jumps | 14,776 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 18W 5D 3H 9M |
Passengers |
|
Total bulk passengers delivered | 326 |
Total VIPs delivered | 35 |
Total delivered | 361 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 26 |
Total profit | 582,925 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 434 |
Grade 1 upgrades generated | 92 |
Grade 2 upgrades generated | 82 |
Grade 3 upgrades generated | 86 |
Grade 4 upgrades generated | 78 |
Grade 5 upgrades generated | 96 |