CMDR AstroDavid profile
(Asp Explorer)
Federation: Admiral
Empire: Earl
Balance |
|
---|---|
Current assets | 1 839 682 175 cr |
Credits spent on ships | 72 404 208 cr |
Credits spent on outfitting | 256 264 143 cr |
Credits spent on repairs | 6 135 402 cr |
Credits spent on fuel | 365 437 cr |
Credits spent on munitions | 567 018 cr |
Insurance claims | 31 |
Total claim costs | 48 980 579 cr |
Combat |
|
Bounties claimed | 2 231 |
Profit from bounties | 52 240 334 cr |
Combat bonds | 144 |
Profit from combat bonds | 3 855 000 cr |
Assassinations | 1 |
Profit from assassinations | 37 432 cr |
Highest single reward | 334 960 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 173 |
Lifetime fines value | 446 518 cr |
Bounties received/earned | 51 |
Lifetime bounty value | 35 965 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 458 403 cr |
Commodities smuggled | 155 |
Average profit | 30 560 cr |
Highest single transaction | 222 670 cr |
Trading |
|
Market network | 255 |
Trading profit | 850 168 837 cr |
Commodities traded | 28 997 |
Average profit | 919 101 cr |
Highest single transaction | 76 338 978 cr |
Mining |
|
Profits from mining | 809 471 443 cr |
Minerals refined | 2 095 |
Materials collected | 9 973 |
Exploration |
|
Systems visited | 11 891 |
Profits from exploration | 824 341 245 cr |
Level 2 detailed scans | 11 393 |
Level 3 detailed scans | 169 350 |
Highest payout | 15 144 450 cr |
Total hyperspace distance | 538 813 ly |
Total hyperspace jumps | 14 776 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 18W 5D 3H 9M |
Passengers |
|
Total bulk passengers delivered | 326 |
Total VIPs delivered | 35 |
Total delivered | 361 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 26 |
Total profit | 582 925 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 434 |
Grade 1 upgrades generated | 92 |
Grade 2 upgrades generated | 82 |
Grade 3 upgrades generated | 86 |
Grade 4 upgrades generated | 78 |
Grade 5 upgrades generated | 96 |