CMDR NERVI0 profile
(Fer-de-Lance)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 12,731,405,935 cr |
Credits spent on ships | 1,683,607,208 cr |
Credits spent on outfitting | 6,742,479,637 cr |
Credits spent on repairs | 34,246,045 cr |
Credits spent on fuel | 957,417 cr |
Credits spent on munitions | 6,188,008 cr |
Insurance claims | 60 |
Total claim costs | 394,037,474 cr |
Combat |
|
Bounties claimed | 8,069 |
Profit from bounties | 461,768,830 cr |
Combat bonds | 5,032 |
Profit from combat bonds | 188,033,635 cr |
Assassinations | 183 |
Profit from assassinations | 188,519,282 cr |
Highest single reward | 483,261 cr |
Skimmers killed | 1,221 |
Crime |
|
Fines issued | 304 |
Lifetime fines value | 802,629 cr |
Bounties received/earned | 1,937 |
Lifetime bounty value | 2,017,360 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 72,741,373 cr |
Commodities smuggled | 383 |
Average profit | 4,546,336 cr |
Highest single transaction | 43,950,158 cr |
Trading |
|
Market network | 187 |
Trading profit | 8,580,363,351 cr |
Commodities traded | 119,991 |
Average profit | 5,821,142 cr |
Highest single transaction | 496,959,360 cr |
Mining |
|
Profits from mining | 8,387,822,675 cr |
Minerals refined | 8,204 |
Materials collected | 36,598 |
Exploration |
|
Systems visited | 3,822 |
Profits from exploration | 52,732,078 cr |
Level 2 detailed scans | 4,411 |
Level 3 detailed scans | 4,103 |
Highest payout | 1,057,270 cr |
Total hyperspace distance | 249,245 ly |
Total hyperspace jumps | 11,725 |
Max distance from start | 5,022.39 ly |
Max distance from Sol | 1,598.86 ly |
Max distance from Colonia | 23,490.33 ly |
Approximate time played | 12W 3D 14H 21M |
Passengers |
|
Total bulk passengers delivered | 6,828 |
Total VIPs delivered | 2,728 |
Total delivered | 9,556 |
Total ejected | 10 |
Search and Rescue |
|
Total items rescued | 60 |
Total profit | 593,522 cr |
Total rescue transactions | 18 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 4,375 |
Grade 1 upgrades generated | 432 |
Grade 2 upgrades generated | 494 |
Grade 3 upgrades generated | 786 |
Grade 4 upgrades generated | 958 |
Grade 5 upgrades generated | 1,705 |
Crew |
|
Crew credits earned | 1,981,603,476 cr |
Crew hired | 12 |
Crew fired | 5 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 6H 44M 36S |
Time in gunner role | 2M 12S |
Time in fighter con role | 9M 23S |
Total credits accrued | 362,541,752 cr |
Total fines accrued | 200 cr |