CMDR NERVI0 profile
(Fer-de-Lance)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 12 731 405 935 cr |
Credits spent on ships | 1 683 607 208 cr |
Credits spent on outfitting | 6 742 479 637 cr |
Credits spent on repairs | 34 246 045 cr |
Credits spent on fuel | 957 417 cr |
Credits spent on munitions | 6 188 008 cr |
Insurance claims | 60 |
Total claim costs | 394 037 474 cr |
Combat |
|
Bounties claimed | 8 069 |
Profit from bounties | 461 768 830 cr |
Combat bonds | 5 032 |
Profit from combat bonds | 188 033 635 cr |
Assassinations | 183 |
Profit from assassinations | 188 519 282 cr |
Highest single reward | 483 261 cr |
Skimmers killed | 1 221 |
Crime |
|
Fines issued | 304 |
Lifetime fines value | 802 629 cr |
Bounties received/earned | 1 937 |
Lifetime bounty value | 2 017 360 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 72 741 373 cr |
Commodities smuggled | 383 |
Average profit | 4 546 336 cr |
Highest single transaction | 43 950 158 cr |
Trading |
|
Market network | 187 |
Trading profit | 8 580 363 351 cr |
Commodities traded | 119 991 |
Average profit | 5 821 142 cr |
Highest single transaction | 496 959 360 cr |
Mining |
|
Profits from mining | 8 387 822 675 cr |
Minerals refined | 8 204 |
Materials collected | 36 598 |
Exploration |
|
Systems visited | 3 822 |
Profits from exploration | 52 732 078 cr |
Level 2 detailed scans | 4 411 |
Level 3 detailed scans | 4 103 |
Highest payout | 1 057 270 cr |
Total hyperspace distance | 249 245 ly |
Total hyperspace jumps | 11 725 |
Max distance from start | 5 022,39 ly |
Max distance from Sol | 1 598,86 ly |
Max distance from Colonia | 23 490,33 ly |
Approximate time played | 12W 3D 14H 21M |
Passengers |
|
Total bulk passengers delivered | 6 828 |
Total VIPs delivered | 2 728 |
Total delivered | 9 556 |
Total ejected | 10 |
Search and Rescue |
|
Total items rescued | 60 |
Total profit | 593 522 cr |
Total rescue transactions | 18 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 4 375 |
Grade 1 upgrades generated | 432 |
Grade 2 upgrades generated | 494 |
Grade 3 upgrades generated | 786 |
Grade 4 upgrades generated | 958 |
Grade 5 upgrades generated | 1 705 |
Crew |
|
Crew credits earned | 1 981 603 476 cr |
Crew hired | 12 |
Crew fired | 5 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 6H 44M 36S |
Time in gunner role | 2M 12S |
Time in fighter con role | 9M 23S |
Total credits accrued | 362 541 752 cr |
Total fines accrued | 200 cr |