CMDR Nightchild profile
(Asp Explorer)
Federation: Warrant Officer
Empire: None
Balance |
|
---|---|
Current assets | 294,032,927 cr |
Credits spent on ships | 83,859,449 cr |
Credits spent on outfitting | 122,613,526 cr |
Credits spent on repairs | 480,537 cr |
Credits spent on fuel | 113,096 cr |
Credits spent on munitions | 127,391 cr |
Insurance claims | 9 |
Total claim costs | 4,778,297 cr |
Combat |
|
Bounties claimed | 452 |
Profit from bounties | 9,732,411 cr |
Combat bonds | 63 |
Profit from combat bonds | 1,700,000 cr |
Assassinations | 19 |
Profit from assassinations | 1,324,145 cr |
Highest single reward | 648,588 cr |
Skimmers killed | 39 |
Crime |
|
Fines issued | 31 |
Lifetime fines value | 341,284 cr |
Bounties received/earned | 16 |
Lifetime bounty value | 6,120 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 190,144 cr |
Commodities smuggled | 81 |
Average profit | 7,606 cr |
Highest single transaction | 39,357 cr |
Trading |
|
Market network | 58 |
Trading profit | 44,903,668 cr |
Commodities traded | 19,694 |
Average profit | 256,592 cr |
Highest single transaction | 3,373,824 cr |
Mining |
|
Profits from mining | 5,449,046 cr |
Minerals refined | 658 |
Materials collected | 1,575 |
Exploration |
|
Systems visited | 3,049 |
Profits from exploration | 109,656,325 cr |
Level 2 detailed scans | 1,381 |
Level 3 detailed scans | 50,684 |
Highest payout | 1,967,959 cr |
Total hyperspace distance | 72,518 ly |
Total hyperspace jumps | 3,838 |
Max distance from start | 21,938.59 ly |
Max distance from Sol | 22,008.08 ly |
Max distance from Colonia | 23,441.50 ly |
Approximate time played | 3W 1D 18H 25M |
Passengers |
|
Total bulk passengers delivered | 1,231 |
Total VIPs delivered | 0 |
Total delivered | 1,231 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 91 |
Grade 1 upgrades generated | 40 |
Grade 2 upgrades generated | 16 |
Grade 3 upgrades generated | 22 |
Grade 4 upgrades generated | 7 |
Grade 5 upgrades generated | 6 |
Multi-Crew |
|
Total time in multi-crew | 3H 41M 15S |
Time in gunner role | 3M 52S |