CMDR Nightchild profile
(Asp Explorer)
Federation: Warrant Officer
Empire: None
Balance |
|
---|---|
Current assets | 294 032 927 cr |
Credits spent on ships | 83 859 449 cr |
Credits spent on outfitting | 122 613 526 cr |
Credits spent on repairs | 480 537 cr |
Credits spent on fuel | 113 096 cr |
Credits spent on munitions | 127 391 cr |
Insurance claims | 9 |
Total claim costs | 4 778 297 cr |
Combat |
|
Bounties claimed | 452 |
Profit from bounties | 9 732 411 cr |
Combat bonds | 63 |
Profit from combat bonds | 1 700 000 cr |
Assassinations | 19 |
Profit from assassinations | 1 324 145 cr |
Highest single reward | 648 588 cr |
Skimmers killed | 39 |
Crime |
|
Fines issued | 31 |
Lifetime fines value | 341 284 cr |
Bounties received/earned | 16 |
Lifetime bounty value | 6 120 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 190 144 cr |
Commodities smuggled | 81 |
Average profit | 7 606 cr |
Highest single transaction | 39 357 cr |
Trading |
|
Market network | 58 |
Trading profit | 44 903 668 cr |
Commodities traded | 19 694 |
Average profit | 256 592 cr |
Highest single transaction | 3 373 824 cr |
Mining |
|
Profits from mining | 5 449 046 cr |
Minerals refined | 658 |
Materials collected | 1 575 |
Exploration |
|
Systems visited | 3 049 |
Profits from exploration | 109 656 325 cr |
Level 2 detailed scans | 1 381 |
Level 3 detailed scans | 50 684 |
Highest payout | 1 967 959 cr |
Total hyperspace distance | 72 518 ly |
Total hyperspace jumps | 3 838 |
Max distance from start | 21 938,59 ly |
Max distance from Sol | 22 008,08 ly |
Max distance from Colonia | 23 441,50 ly |
Approximate time played | 3W 1D 18H 25M |
Passengers |
|
Total bulk passengers delivered | 1 231 |
Total VIPs delivered | 0 |
Total delivered | 1 231 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 91 |
Grade 1 upgrades generated | 40 |
Grade 2 upgrades generated | 16 |
Grade 3 upgrades generated | 22 |
Grade 4 upgrades generated | 7 |
Grade 5 upgrades generated | 6 |
Multi-Crew |
|
Total time in multi-crew | 3H 41M 15S |
Time in gunner role | 3M 52S |