CMDR NeoTron profile
(Krait MkII)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 22,805,543,712 cr |
Credits spent on ships | 2,709,740,123 cr |
Credits spent on outfitting | 22,614,814,566 cr |
Credits spent on repairs | 80,479,427 cr |
Credits spent on fuel | 4,679,899 cr |
Credits spent on munitions | 13,547,999 cr |
Insurance claims | 111 |
Total claim costs | 973,872,622 cr |
Combat |
|
Bounties claimed | 7,901 |
Profit from bounties | 354,850,775 cr |
Combat bonds | 6,056 |
Profit from combat bonds | 15,702,878,825 cr |
Assassinations | 237 |
Profit from assassinations | 41,709,456 cr |
Highest single reward | 1,378,879 cr |
Skimmers killed | 138 |
Crime |
|
Fines issued | 1,121 |
Lifetime fines value | 89,693,153 cr |
Bounties received/earned | 370 |
Lifetime bounty value | 544,410 cr |
Highest bounty issued | 9,465 cr |
Smuggling |
|
Black market network | 37 |
Black market profit | 373,672,403 cr |
Commodities smuggled | 81,966 |
Average profit | 1,058,562 cr |
Highest single transaction | 45,085,440 cr |
Trading |
|
Market network | 300 |
Trading profit | 18,024,354,670 cr |
Commodities traded | 419,449 |
Average profit | 9,154,065 cr |
Highest single transaction | 1,310,240,000 cr |
Mining |
|
Profits from mining | 15,380,210,566 cr |
Minerals refined | 17,128 |
Materials collected | 38,626 |
Exploration |
|
Systems visited | 26,169 |
Profits from exploration | 5,111,436,530 cr |
Level 2 detailed scans | 31,706 |
Level 3 detailed scans | 151,485 |
Highest payout | 63,499,029 cr |
Total hyperspace distance | 1,076,057 ly |
Total hyperspace jumps | 34,033 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 20W 5D 15H 38M |
Passengers |
|
Total bulk passengers delivered | 3,892 |
Total VIPs delivered | 1,117 |
Total delivered | 5,009 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 197,405 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 3,811 |
Grade 1 upgrades generated | 552 |
Grade 2 upgrades generated | 287 |
Grade 3 upgrades generated | 592 |
Grade 4 upgrades generated | 716 |
Grade 5 upgrades generated | 1,664 |
Crew |
|
Crew credits earned | 3,752,836,863 cr |
Crew hired | 41 |
Crew fired | 40 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 8H 56M 41S |
Time in gunner role | 59M 36S |
Total credits accrued | 145,838 cr |