CMDR NeoTron profile

(Krait Phantom)

Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 26,399,221,468 cr |
Credits spent on ships | 2,418,316,189 cr |
Credits spent on outfitting | 22,049,905,753 cr |
Credits spent on repairs | 68,153,431 cr |
Credits spent on fuel | 4,610,816 cr |
Credits spent on munitions | 10,184,846 cr |
Insurance claims | 65 |
Total claim costs | 198,107,501 cr |
Combat |
|
Bounties claimed | 7,732 |
Profit from bounties | 309,721,615 cr |
Combat bonds | 4,739 |
Profit from combat bonds | 1,256,736,467 cr |
Assassinations | 227 |
Profit from assassinations | 37,062,402 cr |
Highest single reward | 496,729 cr |
Skimmers killed | 138 |
Crime |
|
Fines issued | 1,119 |
Lifetime fines value | 89,692,503 cr |
Bounties received/earned | 368 |
Lifetime bounty value | 539,260 cr |
Highest bounty issued | 9,465 cr |
Smuggling |
|
Black market network | 37 |
Black market profit | 373,672,403 cr |
Commodities smuggled | 81,966 |
Average profit | 1,058,562 cr |
Highest single transaction | 45,085,440 cr |
Trading |
|
Market network | 298 |
Trading profit | 17,748,946,953 cr |
Commodities traded | 411,032 |
Average profit | 9,134,816 cr |
Highest single transaction | 1,310,240,000 cr |
Mining |
|
Profits from mining | 15,380,210,566 cr |
Minerals refined | 17,128 |
Materials collected | 35,234 |
Exploration |
|
Systems visited | 25,768 |
Profits from exploration | 5,090,572,125 cr |
Level 2 detailed scans | 30,586 |
Level 3 detailed scans | 150,365 |
Highest payout | 63,499,029 cr |
Total hyperspace distance | 1,048,798 ly |
Total hyperspace jumps | 33,210 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 19W 4D 22H 19M |
Passengers |
|
Total bulk passengers delivered | 3,310 |
Total VIPs delivered | 1,038 |
Total delivered | 4,348 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 197,405 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 3,583 |
Grade 1 upgrades generated | 517 |
Grade 2 upgrades generated | 258 |
Grade 3 upgrades generated | 553 |
Grade 4 upgrades generated | 670 |
Grade 5 upgrades generated | 1,585 |
Crew |
|
Crew credits earned | 3,147,456,128 cr |
Crew hired | 41 |
Crew fired | 40 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 7H 40M 4S |
Time in gunner role | 23M 36S |