CMDR expugnax profile

(Anaconda)

Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 14,715,391,879 cr |
Credits spent on ships | 2,152,768,901 cr |
Credits spent on outfitting | 4,920,552,473 cr |
Credits spent on repairs | 111,613,745 cr |
Credits spent on fuel | 2,872,564 cr |
Credits spent on munitions | 3,507,524 cr |
Insurance claims | 95 |
Total claim costs | 665,936,638 cr |
Combat |
|
Bounties claimed | 8,421 |
Profit from bounties | 445,348,309 cr |
Combat bonds | 711 |
Profit from combat bonds | 25,616,525 cr |
Assassinations | 28 |
Profit from assassinations | 8,401,398 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 389 |
Crime |
|
Fines issued | 427 |
Lifetime fines value | 3,203,312 cr |
Bounties received/earned | 164 |
Lifetime bounty value | 153,637 cr |
Highest bounty issued | 11,840 cr |
Smuggling |
|
Black market network | 22 |
Black market profit | 1,564,780 cr |
Commodities smuggled | 397 |
Average profit | 50,477 cr |
Highest single transaction | 506,616 cr |
Trading |
|
Market network | 812 |
Trading profit | 8,508,866,311 cr |
Commodities traded | 840,892 |
Average profit | 2,467,769 cr |
Highest single transaction | 649,411,200 cr |
Mining |
|
Profits from mining | 6,347,216,529 cr |
Minerals refined | 6,436 |
Materials collected | 20,207 |
Exploration |
|
Systems visited | 67,167 |
Profits from exploration | 7,962,723,696 cr |
Level 2 detailed scans | 180,758 |
Level 3 detailed scans | 249,310 |
Highest payout | 21,109,328 cr |
Total hyperspace distance | 3,213,436 ly |
Total hyperspace jumps | 79,477 |
Max distance from start | 65,393.65 ly |
Max distance from Sol | 65,450.73 ly |
Max distance from Colonia | 46,348.03 ly |
Approximate time played | 58W 2D 2H 39M |
Passengers |
|
Total bulk passengers delivered | 336 |
Total VIPs delivered | 539 |
Total delivered | 875 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 56 |
Total profit | 1,398,239 cr |
Total rescue transactions | 12 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 1,327 |
Grade 1 upgrades generated | 422 |
Grade 2 upgrades generated | 268 |
Grade 3 upgrades generated | 265 |
Grade 4 upgrades generated | 189 |
Grade 5 upgrades generated | 183 |
Crew |
|
Crew credits earned | 1,093,617,807 cr |
Crew hired | 14 |
Crew fired | 11 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 52M 49S |