CMDR expugnax profile

(Asp Explorer)

Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 14 512 086 929 cr |
Credits spent on ships | 2 152 768 901 cr |
Credits spent on outfitting | 4 920 552 473 cr |
Credits spent on repairs | 111 613 745 cr |
Credits spent on fuel | 2 872 564 cr |
Credits spent on munitions | 3 507 524 cr |
Insurance claims | 95 |
Total claim costs | 665 936 638 cr |
Combat |
|
Bounties claimed | 8 421 |
Profit from bounties | 445 348 309 cr |
Combat bonds | 711 |
Profit from combat bonds | 25 616 525 cr |
Assassinations | 28 |
Profit from assassinations | 8 401 398 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 361 |
Crime |
|
Fines issued | 427 |
Lifetime fines value | 3 203 312 cr |
Bounties received/earned | 164 |
Lifetime bounty value | 153 637 cr |
Highest bounty issued | 11 840 cr |
Smuggling |
|
Black market network | 22 |
Black market profit | 1 564 780 cr |
Commodities smuggled | 397 |
Average profit | 50 477 cr |
Highest single transaction | 506 616 cr |
Trading |
|
Market network | 812 |
Trading profit | 8 508 866 311 cr |
Commodities traded | 840 892 |
Average profit | 2 467 769 cr |
Highest single transaction | 649 411 200 cr |
Mining |
|
Profits from mining | 6 347 216 529 cr |
Minerals refined | 6 436 |
Materials collected | 20 121 |
Exploration |
|
Systems visited | 66 929 |
Profits from exploration | 7 936 398 770 cr |
Level 2 detailed scans | 179 136 |
Level 3 detailed scans | 247 688 |
Highest payout | 21 109 328 cr |
Total hyperspace distance | 3 198 642 ly |
Total hyperspace jumps | 79 226 |
Max distance from start | 65 393,65 ly |
Max distance from Sol | 65 450,73 ly |
Max distance from Colonia | 46 348,03 ly |
Approximate time played | 58W 13H 57M |
Passengers |
|
Total bulk passengers delivered | 336 |
Total VIPs delivered | 539 |
Total delivered | 875 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 56 |
Total profit | 1 398 239 cr |
Total rescue transactions | 12 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 1 327 |
Grade 1 upgrades generated | 422 |
Grade 2 upgrades generated | 268 |
Grade 3 upgrades generated | 265 |
Grade 4 upgrades generated | 189 |
Grade 5 upgrades generated | 183 |
Crew |
|
Crew credits earned | 1 073 510 831 cr |
Crew hired | 14 |
Crew fired | 11 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 52M 49S |