CMDR MaximPhill profile
(Krait Phantom)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 34,757,393,730 cr |
Credits spent on ships | 8,803,967,960 cr |
Credits spent on outfitting | 27,840,718,646 cr |
Credits spent on repairs | 76,795,919 cr |
Credits spent on fuel | 2,141,716 cr |
Credits spent on munitions | 6,012,283 cr |
Insurance claims | 53 |
Total claim costs | 291,127,236 cr |
Combat |
|
Bounties claimed | 3,935 |
Profit from bounties | 342,256,556 cr |
Combat bonds | 11,185 |
Profit from combat bonds | 1,406,551,545 cr |
Assassinations | 109 |
Profit from assassinations | 81,654,782 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 347 |
Crime |
|
Fines issued | 347 |
Lifetime fines value | 2,826,663 cr |
Bounties received/earned | 811 |
Lifetime bounty value | 1,968,245 cr |
Highest bounty issued | 404,300 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 4,554,554 cr |
Commodities smuggled | 754 |
Average profit | 284,660 cr |
Highest single transaction | 1,441,135 cr |
Trading |
|
Market network | 253 |
Trading profit | 24,554,274,547 cr |
Commodities traded | 440,821 |
Average profit | 14,136,024 cr |
Highest single transaction | 1,030,931,200 cr |
Mining |
|
Profits from mining | 21,501,153,155 cr |
Minerals refined | 24,623 |
Materials collected | 67,828 |
Exploration |
|
Systems visited | 24,122 |
Profits from exploration | 7,911,528,841 cr |
Level 2 detailed scans | 172,042 |
Level 3 detailed scans | 173,685 |
Highest payout | 22,369,585 cr |
Total hyperspace distance | 2,513,287 ly |
Total hyperspace jumps | 34,590 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 23W 4D 6H 47M |
Passengers |
|
Total bulk passengers delivered | 4,119 |
Total VIPs delivered | 10,656 |
Total delivered | 14,775 |
Total ejected | 32 |
Search and Rescue |
|
Total items rescued | 629 |
Total profit | 9,396,003 cr |
Total rescue transactions | 141 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 11,559 |
Grade 1 upgrades generated | 1,369 |
Grade 2 upgrades generated | 1,883 |
Grade 3 upgrades generated | 2,629 |
Grade 4 upgrades generated | 3,164 |
Grade 5 upgrades generated | 2,514 |
Crew |
|
Crew credits earned | 470,128,783 cr |
Crew hired | 31 |
Crew fired | 29 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 2H 49M 54S |
Time in gunner role | 11M 48S |