CMDR MaximPhill profile
(Krait Phantom)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 34 757 393 730 cr |
Credits spent on ships | 8 803 967 960 cr |
Credits spent on outfitting | 27 840 718 646 cr |
Credits spent on repairs | 76 795 919 cr |
Credits spent on fuel | 2 141 716 cr |
Credits spent on munitions | 6 012 283 cr |
Insurance claims | 53 |
Total claim costs | 291 127 236 cr |
Combat |
|
Bounties claimed | 3 935 |
Profit from bounties | 342 256 556 cr |
Combat bonds | 11 185 |
Profit from combat bonds | 1 406 551 545 cr |
Assassinations | 109 |
Profit from assassinations | 81 654 782 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 347 |
Crime |
|
Fines issued | 347 |
Lifetime fines value | 2 826 663 cr |
Bounties received/earned | 811 |
Lifetime bounty value | 1 968 245 cr |
Highest bounty issued | 404 300 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 4 554 554 cr |
Commodities smuggled | 754 |
Average profit | 284 660 cr |
Highest single transaction | 1 441 135 cr |
Trading |
|
Market network | 253 |
Trading profit | 24 554 274 547 cr |
Commodities traded | 440 821 |
Average profit | 14 136 024 cr |
Highest single transaction | 1 030 931 200 cr |
Mining |
|
Profits from mining | 21 501 153 155 cr |
Minerals refined | 24 623 |
Materials collected | 67 828 |
Exploration |
|
Systems visited | 24 122 |
Profits from exploration | 7 911 528 841 cr |
Level 2 detailed scans | 172 042 |
Level 3 detailed scans | 173 685 |
Highest payout | 22 369 585 cr |
Total hyperspace distance | 2 513 287 ly |
Total hyperspace jumps | 34 590 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 23W 4D 6H 47M |
Passengers |
|
Total bulk passengers delivered | 4 119 |
Total VIPs delivered | 10 656 |
Total delivered | 14 775 |
Total ejected | 32 |
Search and Rescue |
|
Total items rescued | 629 |
Total profit | 9 396 003 cr |
Total rescue transactions | 141 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 11 559 |
Grade 1 upgrades generated | 1 369 |
Grade 2 upgrades generated | 1 883 |
Grade 3 upgrades generated | 2 629 |
Grade 4 upgrades generated | 3 164 |
Grade 5 upgrades generated | 2 514 |
Crew |
|
Crew credits earned | 470 128 783 cr |
Crew hired | 31 |
Crew fired | 29 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 2H 49M 54S |
Time in gunner role | 11M 48S |