CMDR Ramluil profile

(Imperial Cutter)

Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 39,761,637,651 cr |
Credits spent on ships | 1,587,689,907 cr |
Credits spent on outfitting | 3,633,704,324 cr |
Credits spent on repairs | 35,058,974 cr |
Credits spent on fuel | 1,572,844 cr |
Credits spent on munitions | 2,621,152 cr |
Insurance claims | 51 |
Total claim costs | 25,175,536 cr |
Combat |
|
Bounties claimed | 7,803 |
Profit from bounties | 1,032,598,065 cr |
Combat bonds | 3,519 |
Profit from combat bonds | 138,480,588 cr |
Assassinations | 971 |
Profit from assassinations | 1,741,355,606 cr |
Highest single reward | 395,100 cr |
Skimmers killed | 1,135 |
Crime |
|
Fines issued | 218 |
Lifetime fines value | 1,833,482 cr |
Bounties received/earned | 1,783 |
Lifetime bounty value | 205,415,985 cr |
Highest bounty issued | 5,337,300 cr |
Smuggling |
|
Black market network | 38 |
Black market profit | 41,717,029 cr |
Commodities smuggled | 17,509 |
Average profit | 106,693 cr |
Highest single transaction | 1,853,700 cr |
Trading |
|
Market network | 487 |
Trading profit | 16,136,874,879 cr |
Commodities traded | 1,049,177 |
Average profit | 2,153,593 cr |
Highest single transaction | 400,691,712 cr |
Mining |
|
Profits from mining | 11,457,769,404 cr |
Minerals refined | 21,337 |
Materials collected | 62,052 |
Exploration |
|
Systems visited | 15,946 |
Profits from exploration | 17,097,880,384 cr |
Level 2 detailed scans | 153,310 |
Level 3 detailed scans | 166,968 |
Highest payout | 50,481,846 cr |
Total hyperspace distance | 757,626 ly |
Total hyperspace jumps | 22,876 |
Max distance from start | 65,280.39 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 30W 3D 7H 14M |
Passengers |
|
Total bulk passengers delivered | 6,074 |
Total VIPs delivered | 1,111 |
Total delivered | 7,185 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 7,287 |
Total profit | 258,618,144 cr |
Total rescue transactions | 508 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 4,668 |
Grade 1 upgrades generated | 465 |
Grade 2 upgrades generated | 523 |
Grade 3 upgrades generated | 848 |
Grade 4 upgrades generated | 933 |
Grade 5 upgrades generated | 1,899 |
Crew |
|
Crew credits earned | 3,174,506,387 cr |
Crew hired | 3 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 45M 1S |
Time in gunner role | 19M 1S |
Time in fighter con role | 21M 18S |
Total credits accrued | 567,318 cr |