CMDR Noam C profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 59,983,720,998 cr |
Credits spent on ships | 4,839,218,897 cr |
Credits spent on outfitting | 15,096,303,891 cr |
Credits spent on repairs | 87,572,390 cr |
Credits spent on fuel | 3,102,523 cr |
Credits spent on munitions | 31,977,640 cr |
Insurance claims | 328 |
Total claim costs | 1,705,881,779 cr |
Combat |
|
Bounties claimed | 32,032 |
Profit from bounties | 2,641,829,823 cr |
Combat bonds | 8,179 |
Profit from combat bonds | 1,680,333,538 cr |
Assassinations | 480 |
Profit from assassinations | 372,576,565 cr |
Highest single reward | 2,148,061 cr |
Skimmers killed | 41 |
Crime |
|
Fines issued | 938 |
Lifetime fines value | 5,473,151 cr |
Bounties received/earned | 1,388 |
Lifetime bounty value | 23,850,305 cr |
Highest bounty issued | 840,100 cr |
Smuggling |
|
Black market network | 17 |
Black market profit | 6,241,782 cr |
Commodities smuggled | 336 |
Average profit | 120,034 cr |
Highest single transaction | 2,104,470 cr |
Trading |
|
Market network | 537 |
Trading profit | 43,794,910,692 cr |
Commodities traded | 1,017,522 |
Average profit | 13,356,179 cr |
Highest single transaction | 826,328,160 cr |
Mining |
|
Profits from mining | 49,797,348,890 cr |
Minerals refined | 2,201 |
Materials collected | 105,667 |
Exploration |
|
Systems visited | 9,812 |
Profits from exploration | 1,055,588,647 cr |
Level 2 detailed scans | 40,779 |
Level 3 detailed scans | 41,182 |
Highest payout | 10,593,077 cr |
Total hyperspace distance | 791,612 ly |
Total hyperspace jumps | 26,049 |
Max distance from start | 35,857.60 ly |
Max distance from Sol | 35,928.43 ly |
Max distance from Colonia | 23,693.20 ly |
Approximate time played | 49W 17H 58M |
Passengers |
|
Total bulk passengers delivered | 26,678 |
Total VIPs delivered | 1,128 |
Total delivered | 27,806 |
Total ejected | 328 |
Search and Rescue |
|
Total items rescued | 111 |
Total profit | 1,840,592 cr |
Total rescue transactions | 46 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 17,775 |
Grade 1 upgrades generated | 1,529 |
Grade 2 upgrades generated | 1,951 |
Grade 3 upgrades generated | 2,828 |
Grade 4 upgrades generated | 3,811 |
Grade 5 upgrades generated | 7,656 |
Crew |
|
Crew credits earned | 11,522,309,257 cr |
Crew hired | 22 |
Crew fired | 19 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 57M 30S |
Time in gunner role | 5M 29S |
Time in fighter con role | 8M 55S |