Perfil de Noam C
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 59.983.720.998 cr |
Credits spent on ships | 4.839.218.897 cr |
Credits spent on outfitting | 15.096.303.891 cr |
Credits spent on repairs | 87.572.390 cr |
Credits spent on fuel | 3.102.523 cr |
Credits spent on munitions | 31.977.640 cr |
Insurance claims | 328 |
Total claim costs | 1.705.881.779 cr |
Combat |
|
Bounties claimed | 32.032 |
Profit from bounties | 2.641.829.823 cr |
Combat bonds | 8.179 |
Profit from combat bonds | 1.680.333.538 cr |
Assassinations | 480 |
Profit from assassinations | 372.576.565 cr |
Highest single reward | 2.148.061 cr |
Skimmers killed | 41 |
Crime |
|
Fines issued | 938 |
Lifetime fines value | 5.473.151 cr |
Bounties received/earned | 1.388 |
Lifetime bounty value | 23.850.305 cr |
Highest bounty issued | 840.100 cr |
Smuggling |
|
Black market network | 17 |
Black market profit | 6.241.782 cr |
Commodities smuggled | 336 |
Average profit | 120.034 cr |
Highest single transaction | 2.104.470 cr |
Trading |
|
Market network | 537 |
Trading profit | 43.794.910.692 cr |
Commodities traded | 1.017.522 |
Average profit | 13.356.179 cr |
Highest single transaction | 826.328.160 cr |
Mining |
|
Profits from mining | 49.797.348.890 cr |
Minerals refined | 2.201 |
Materials collected | 105.667 |
Exploration |
|
Systems visited | 9.812 |
Profits from exploration | 1.055.588.647 cr |
Level 2 detailed scans | 40.779 |
Level 3 detailed scans | 41.182 |
Highest payout | 10.593.077 cr |
Total hyperspace distance | 791.612 a.l. |
Total hyperspace jumps | 26.049 |
Max distance from start | 35.857,60 a.l. |
Max distance from Sol | 35.928,43 a.l. |
Max distance from Colonia | 23.693,20 a.l. |
Approximate time played | 49W 17H 58M |
Passengers |
|
Total bulk passengers delivered | 26.678 |
Total VIPs delivered | 1.128 |
Total delivered | 27.806 |
Total ejected | 328 |
Search and Rescue |
|
Total items rescued | 111 |
Total profit | 1.840.592 cr |
Total rescue transactions | 46 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 17.775 |
Grade 1 upgrades generated | 1.529 |
Grade 2 upgrades generated | 1.951 |
Grade 3 upgrades generated | 2.828 |
Grade 4 upgrades generated | 3.811 |
Grade 5 upgrades generated | 7.656 |
Crew |
|
Crew credits earned | 11.522.309.257 cr |
Crew hired | 22 |
Crew fired | 19 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 57M 30S |
Time in gunner role | 5M 29S |
Time in fighter con role | 8M 55S |