CMDR MG.Delux profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4,049,667,154 cr |
Credits spent on ships | 6,490,575,162 cr |
Credits spent on outfitting | 5,866,315,832 cr |
Credits spent on repairs | 36,153,208 cr |
Credits spent on fuel | 800,579 cr |
Credits spent on munitions | 6,136,195 cr |
Insurance claims | 198 |
Total claim costs | 960,407,499 cr |
Combat |
|
Bounties claimed | 1,287 |
Profit from bounties | 61,272,195 cr |
Combat bonds | 268 |
Profit from combat bonds | 8,455,632 cr |
Assassinations | 21 |
Profit from assassinations | 8,151,396 cr |
Highest single reward | 479,940 cr |
Skimmers killed | 1,293 |
Crime |
|
Fines issued | 1,103 |
Lifetime fines value | 87,580,951 cr |
Bounties received/earned | 2,393 |
Lifetime bounty value | 1,969,920 cr |
Highest bounty issued | 360,700 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 67,623,284 cr |
Commodities smuggled | 9,132 |
Average profit | 711,824 cr |
Highest single transaction | 1,592,352 cr |
Trading |
|
Market network | 101 |
Trading profit | 12,580,517,698 cr |
Commodities traded | 37,275 |
Average profit | 29,257,018 cr |
Highest single transaction | 923,164,416 cr |
Mining |
|
Profits from mining | 12,282,554,108 cr |
Minerals refined | 10,609 |
Materials collected | 15,584 |
Exploration |
|
Systems visited | 12,754 |
Profits from exploration | 463,376,666 cr |
Level 2 detailed scans | 16,462 |
Level 3 detailed scans | 17,536 |
Highest payout | 5,645,076 cr |
Total hyperspace distance | 545,886 ly |
Total hyperspace jumps | 17,438 |
Max distance from start | 25,967.63 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 25,425.44 ly |
Approximate time played | 8W 3D 18H 58M |
Passengers |
|
Total bulk passengers delivered | 2,803 |
Total VIPs delivered | 577 |
Total delivered | 3,380 |
Total ejected | 258 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 2,942 |
Grade 1 upgrades generated | 763 |
Grade 2 upgrades generated | 639 |
Grade 3 upgrades generated | 821 |
Grade 4 upgrades generated | 469 |
Grade 5 upgrades generated | 250 |
Crew |
|
Crew credits earned | 1,319,004,790 cr |
Crew hired | 19 |
Crew fired | 6 |
Crew lost | 13 |
Multi-Crew |
|
Total time in multi-crew | 4H 37M 3S |