CMDR chix profile
(Asp Explorer)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 136,628,284,900 cr |
Credits spent on ships | 985,462,385 cr |
Credits spent on outfitting | 3,414,175,539 cr |
Credits spent on repairs | 89,965,753 cr |
Credits spent on fuel | 2,082,466 cr |
Credits spent on munitions | 7,977,162 cr |
Insurance claims | 94 |
Total claim costs | 317,538,355 cr |
Combat |
|
Bounties claimed | 7,949 |
Profit from bounties | 636,069,879 cr |
Combat bonds | 3,660 |
Profit from combat bonds | 170,139,202 cr |
Assassinations | 65 |
Profit from assassinations | 36,698,317 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 51 |
Crime |
|
Fines issued | 289 |
Lifetime fines value | 2,234,511 cr |
Bounties received/earned | 200 |
Lifetime bounty value | 241,825 cr |
Highest bounty issued | 14,160 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 6,820,488 cr |
Commodities smuggled | 2,211 |
Average profit | 139,194 cr |
Highest single transaction | 685,360 cr |
Trading |
|
Market network | 25,810 |
Trading profit | 4,411,001,991 cr |
Commodities traded | 2,133,088 |
Average profit | 70,088 cr |
Highest single transaction | 219,417,524 cr |
Mining |
|
Profits from mining | 1,423,093,027 cr |
Minerals refined | 2,195 |
Materials collected | 21,114 |
Exploration |
|
Systems visited | 39,800 |
Profits from exploration | 91,602,614,966 cr |
Level 2 detailed scans | 343,153 |
Level 3 detailed scans | 600,124 |
Highest payout | 55,185,864 cr |
Total hyperspace distance | 1,815,827 ly |
Total hyperspace jumps | 54,292 |
Max distance from start | 65,578.41 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 70W 4D 20H 14M |
Passengers |
|
Total bulk passengers delivered | 20,785 |
Total VIPs delivered | 105 |
Total delivered | 20,890 |
Total ejected | 48 |
Search and Rescue |
|
Total items rescued | 21 |
Total profit | 298,764 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1,192 |
Grade 1 upgrades generated | 211 |
Grade 2 upgrades generated | 174 |
Grade 3 upgrades generated | 261 |
Grade 4 upgrades generated | 315 |
Grade 5 upgrades generated | 231 |
Crew |
|
Crew credits earned | 131,510,712 cr |
Crew hired | 17 |
Crew fired | 9 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 2H 50M 12S |