CMDR chix profile
(Asp Explorer)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 137 123 967 681 cr |
Credits spent on ships | 985 462 385 cr |
Credits spent on outfitting | 3 414 175 539 cr |
Credits spent on repairs | 90 077 149 cr |
Credits spent on fuel | 2 082 561 cr |
Credits spent on munitions | 7 977 212 cr |
Insurance claims | 95 |
Total claim costs | 319 241 014 cr |
Combat |
|
Bounties claimed | 7 949 |
Profit from bounties | 636 069 879 cr |
Combat bonds | 3 660 |
Profit from combat bonds | 170 139 202 cr |
Assassinations | 65 |
Profit from assassinations | 36 698 317 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 51 |
Crime |
|
Fines issued | 289 |
Lifetime fines value | 2 234 511 cr |
Bounties received/earned | 200 |
Lifetime bounty value | 241 825 cr |
Highest bounty issued | 14 160 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 6 820 488 cr |
Commodities smuggled | 2 211 |
Average profit | 139 194 cr |
Highest single transaction | 685 360 cr |
Trading |
|
Market network | 25 810 |
Trading profit | 4 411 001 991 cr |
Commodities traded | 2 133 088 |
Average profit | 70 088 cr |
Highest single transaction | 219 417 524 cr |
Mining |
|
Profits from mining | 1 423 093 027 cr |
Minerals refined | 2 195 |
Materials collected | 21 243 |
Exploration |
|
Systems visited | 42 289 |
Profits from exploration | 92 100 111 947 cr |
Level 2 detailed scans | 347 302 |
Level 3 detailed scans | 604 273 |
Highest payout | 55 185 864 cr |
Total hyperspace distance | 1 944 724 ly |
Total hyperspace jumps | 56 936 |
Max distance from start | 65 578,41 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 72W 4D 3H 18M |
Passengers |
|
Total bulk passengers delivered | 20 785 |
Total VIPs delivered | 105 |
Total delivered | 20 890 |
Total ejected | 48 |
Search and Rescue |
|
Total items rescued | 21 |
Total profit | 298 764 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1 192 |
Grade 1 upgrades generated | 211 |
Grade 2 upgrades generated | 174 |
Grade 3 upgrades generated | 261 |
Grade 4 upgrades generated | 315 |
Grade 5 upgrades generated | 231 |
Crew |
|
Crew credits earned | 131 510 712 cr |
Crew hired | 17 |
Crew fired | 9 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 2H 50M 12S |