CMDR Lyandar profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 1,422,043,102 cr |
Credits spent on ships | 1,528,154,954 cr |
Credits spent on outfitting | 2,096,294,579 cr |
Credits spent on repairs | 4,215,136 cr |
Credits spent on fuel | 76,582 cr |
Credits spent on munitions | 224,310 cr |
Insurance claims | 19 |
Total claim costs | 79,052,461 cr |
Combat |
|
Bounties claimed | 406 |
Profit from bounties | 31,561,450 cr |
Combat bonds | 21 |
Profit from combat bonds | 1,975,412 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 548,800 cr |
Skimmers killed | 406 |
Crime |
|
Fines issued | 37 |
Lifetime fines value | 1,563,050 cr |
Bounties received/earned | 457 |
Lifetime bounty value | 137,500 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 151,694 cr |
Commodities smuggled | 91 |
Average profit | 16,855 cr |
Highest single transaction | 37,040 cr |
Trading |
|
Market network | 40 |
Trading profit | 925,746,026 cr |
Commodities traded | 39,415 |
Average profit | 6,297,592 cr |
Highest single transaction | 68,604,900 cr |
Mining |
|
Profits from mining | 401,624,319 cr |
Minerals refined | 627 |
Materials collected | 6,064 |
Exploration |
|
Systems visited | 6,474 |
Profits from exploration | 360,623,891 cr |
Level 2 detailed scans | 12,651 |
Level 3 detailed scans | 13,839 |
Highest payout | 7,461,524 cr |
Total hyperspace distance | 355,644 ly |
Total hyperspace jumps | 7,443 |
Max distance from start | 26,736.60 ly |
Max distance from Sol | 26,791.78 ly |
Max distance from Colonia | 25,501.16 ly |
Approximate time played | 3W 2D 19H 57M |
Passengers |
|
Total bulk passengers delivered | 293 |
Total VIPs delivered | 436 |
Total delivered | 729 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 841 |
Grade 1 upgrades generated | 413 |
Grade 2 upgrades generated | 168 |
Grade 3 upgrades generated | 146 |
Grade 4 upgrades generated | 72 |
Grade 5 upgrades generated | 42 |
Crew |
|
Crew credits earned | 90,302,620 cr |
Crew hired | 8 |
Crew fired | 7 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 49M 28S |
Time in gunner role | 24M 56S |