CMDR Lyandar profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 1,426,581,061 cr |
Credits spent on ships | 1,528,154,954 cr |
Credits spent on outfitting | 2,096,294,579 cr |
Credits spent on repairs | 4,220,677 cr |
Credits spent on fuel | 76,651 cr |
Credits spent on munitions | 229,866 cr |
Insurance claims | 19 |
Total claim costs | 79,052,461 cr |
Combat |
|
Bounties claimed | 413 |
Profit from bounties | 33,961,940 cr |
Combat bonds | 21 |
Profit from combat bonds | 1,975,412 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 597,888 cr |
Skimmers killed | 408 |
Crime |
|
Fines issued | 39 |
Lifetime fines value | 1,565,681 cr |
Bounties received/earned | 457 |
Lifetime bounty value | 137,500 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 215,835 cr |
Commodities smuggled | 95 |
Average profit | 16,603 cr |
Highest single transaction | 44,394 cr |
Trading |
|
Market network | 41 |
Trading profit | 925,746,002 cr |
Commodities traded | 39,439 |
Average profit | 6,255,041 cr |
Highest single transaction | 68,604,900 cr |
Mining |
|
Profits from mining | 401,624,319 cr |
Minerals refined | 627 |
Materials collected | 6,136 |
Exploration |
|
Systems visited | 6,504 |
Profits from exploration | 361,233,354 cr |
Level 2 detailed scans | 12,742 |
Level 3 detailed scans | 13,930 |
Highest payout | 7,461,524 cr |
Total hyperspace distance | 357,523 ly |
Total hyperspace jumps | 7,482 |
Max distance from start | 26,736.60 ly |
Max distance from Sol | 26,791.78 ly |
Max distance from Colonia | 25,501.16 ly |
Approximate time played | 3W 3D 7H 1M |
Passengers |
|
Total bulk passengers delivered | 293 |
Total VIPs delivered | 436 |
Total delivered | 729 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 845 |
Grade 1 upgrades generated | 414 |
Grade 2 upgrades generated | 171 |
Grade 3 upgrades generated | 146 |
Grade 4 upgrades generated | 72 |
Grade 5 upgrades generated | 42 |
Crew |
|
Crew credits earned | 90,922,956 cr |
Crew hired | 8 |
Crew fired | 7 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 49M 28S |
Time in gunner role | 24M 56S |