CMDR Helios Maximus profile
(Anaconda)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 37,120,641,330 cr |
Credits spent on ships | 2,889,178,423 cr |
Credits spent on outfitting | 9,154,527,059 cr |
Credits spent on repairs | 79,120,777 cr |
Credits spent on fuel | 678,486 cr |
Credits spent on munitions | 13,132,946 cr |
Insurance claims | 331 |
Total claim costs | 2,050,986,922 cr |
Combat |
|
Bounties claimed | 8,729 |
Profit from bounties | 563,789,754 cr |
Combat bonds | 1,654 |
Profit from combat bonds | 21,380,400 cr |
Assassinations | 18 |
Profit from assassinations | 12,642,947 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 615 |
Crime |
|
Fines issued | 334 |
Lifetime fines value | 438,035 cr |
Bounties received/earned | 908 |
Lifetime bounty value | 1,315,315 cr |
Highest bounty issued | 626,700 cr |
Smuggling |
|
Black market network | 25 |
Black market profit | 699,174 cr |
Commodities smuggled | 476 |
Average profit | 3,680 cr |
Highest single transaction | 67,437 cr |
Trading |
|
Market network | 259 |
Trading profit | 21,807,624,356 cr |
Commodities traded | 138,199 |
Average profit | 8,681,379 cr |
Highest single transaction | 817,888,768 cr |
Mining |
|
Profits from mining | 21,517,942,943 cr |
Minerals refined | 44,041 |
Materials collected | 262,726 |
Exploration |
|
Systems visited | 18,090 |
Profits from exploration | 2,733,677,186 cr |
Level 2 detailed scans | 63,439 |
Level 3 detailed scans | 69,059 |
Highest payout | 14,388,371 cr |
Total hyperspace distance | 1,059,488 ly |
Total hyperspace jumps | 25,568 |
Max distance from start | 65,422.46 ly |
Max distance from Sol | 65,421.51 ly |
Max distance from Colonia | 46,392.15 ly |
Approximate time played | 46W 5D 15M |
Passengers |
|
Total bulk passengers delivered | 15,293 |
Total VIPs delivered | 5,725 |
Total delivered | 21,018 |
Total ejected | 193 |
Search and Rescue |
|
Total items rescued | 1,887 |
Total profit | 28,147,929 cr |
Total rescue transactions | 262 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 11,497 |
Grade 1 upgrades generated | 989 |
Grade 2 upgrades generated | 1,427 |
Grade 3 upgrades generated | 2,151 |
Grade 4 upgrades generated | 2,607 |
Grade 5 upgrades generated | 4,323 |
Crew |
|
Crew credits earned | 1,535,406,295 cr |
Crew hired | 30 |
Crew fired | 9 |
Crew lost | 26 |
Multi-Crew |
|
Total time in multi-crew | 4H 3M 3S |
Time in fighter con role | 14M 50S |