CMDR Helios Maximus profile
(Anaconda)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 37 120 641 330 cr |
Credits spent on ships | 2 889 178 423 cr |
Credits spent on outfitting | 9 154 527 059 cr |
Credits spent on repairs | 79 120 777 cr |
Credits spent on fuel | 678 486 cr |
Credits spent on munitions | 13 132 946 cr |
Insurance claims | 331 |
Total claim costs | 2 050 986 922 cr |
Combat |
|
Bounties claimed | 8 729 |
Profit from bounties | 563 789 754 cr |
Combat bonds | 1 654 |
Profit from combat bonds | 21 380 400 cr |
Assassinations | 18 |
Profit from assassinations | 12 642 947 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 615 |
Crime |
|
Fines issued | 334 |
Lifetime fines value | 438 035 cr |
Bounties received/earned | 908 |
Lifetime bounty value | 1 315 315 cr |
Highest bounty issued | 626 700 cr |
Smuggling |
|
Black market network | 25 |
Black market profit | 699 174 cr |
Commodities smuggled | 476 |
Average profit | 3 680 cr |
Highest single transaction | 67 437 cr |
Trading |
|
Market network | 259 |
Trading profit | 21 807 624 356 cr |
Commodities traded | 138 199 |
Average profit | 8 681 379 cr |
Highest single transaction | 817 888 768 cr |
Mining |
|
Profits from mining | 21 517 942 943 cr |
Minerals refined | 44 041 |
Materials collected | 262 726 |
Exploration |
|
Systems visited | 18 090 |
Profits from exploration | 2 733 677 186 cr |
Level 2 detailed scans | 63 439 |
Level 3 detailed scans | 69 059 |
Highest payout | 14 388 371 cr |
Total hyperspace distance | 1 059 488 ly |
Total hyperspace jumps | 25 568 |
Max distance from start | 65 422,46 ly |
Max distance from Sol | 65 421,51 ly |
Max distance from Colonia | 46 392,15 ly |
Approximate time played | 46W 5D 15M |
Passengers |
|
Total bulk passengers delivered | 15 293 |
Total VIPs delivered | 5 725 |
Total delivered | 21 018 |
Total ejected | 193 |
Search and Rescue |
|
Total items rescued | 1 887 |
Total profit | 28 147 929 cr |
Total rescue transactions | 262 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 11 497 |
Grade 1 upgrades generated | 989 |
Grade 2 upgrades generated | 1 427 |
Grade 3 upgrades generated | 2 151 |
Grade 4 upgrades generated | 2 607 |
Grade 5 upgrades generated | 4 323 |
Crew |
|
Crew credits earned | 1 535 406 295 cr |
Crew hired | 30 |
Crew fired | 9 |
Crew lost | 26 |
Multi-Crew |
|
Total time in multi-crew | 4H 3M 3S |
Time in fighter con role | 14M 50S |