CMDR itapen profile
(Anaconda)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 208,352,835,094 cr |
Credits spent on ships | 3,551,345,565 cr |
Credits spent on outfitting | 6,773,574,194 cr |
Credits spent on repairs | 237,108,991 cr |
Credits spent on fuel | 3,687,849 cr |
Credits spent on munitions | 119,419,531 cr |
Insurance claims | 74 |
Total claim costs | 333,113,728 cr |
Combat |
|
Bounties claimed | 59,494 |
Profit from bounties | 4,018,708,494 cr |
Combat bonds | 57,582 |
Profit from combat bonds | 141,275,698,464 cr |
Assassinations | 268 |
Profit from assassinations | 70,053,532 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 3,762 |
Crime |
|
Fines issued | 618 |
Lifetime fines value | 1,977,146 cr |
Bounties received/earned | 189,197 |
Lifetime bounty value | 968,554,900 cr |
Highest bounty issued | 136,300 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 1,613,079 cr |
Commodities smuggled | 462 |
Average profit | 161,308 cr |
Highest single transaction | 759,942 cr |
Trading |
|
Market network | 1,352 |
Trading profit | 122,927,004,149 cr |
Commodities traded | 3,389,812 |
Average profit | 9,200,434 cr |
Highest single transaction | 1,220,249,640 cr |
Mining |
|
Profits from mining | 91,013,912,790 cr |
Minerals refined | 104,573 |
Materials collected | 95,225 |
Exploration |
|
Systems visited | 34,536 |
Profits from exploration | 4,934,071,463 cr |
Level 2 detailed scans | 304,378 |
Level 3 detailed scans | 308,148 |
Highest payout | 18,824,029 cr |
Total hyperspace distance | 3,426,612 ly |
Total hyperspace jumps | 71,603 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 59W 3D 14H 42M |
Passengers |
|
Total bulk passengers delivered | 88,181 |
Total VIPs delivered | 25,254 |
Total delivered | 113,435 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 139,555 |
Total profit | 720,622,522 cr |
Total rescue transactions | 6,087 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 12,577 |
Grade 1 upgrades generated | 1,060 |
Grade 2 upgrades generated | 1,391 |
Grade 3 upgrades generated | 1,954 |
Grade 4 upgrades generated | 2,809 |
Grade 5 upgrades generated | 5,363 |
Crew |
|
Crew credits earned | 53,765,958,114 cr |
Crew hired | 6 |
Crew fired | 4 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 6D 6H 39M 52S |
Time in gunner role | 20S |