CMDR itapen profile
(Anaconda)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 215 577 478 173 cr |
Credits spent on ships | 3 552 453 872 cr |
Credits spent on outfitting | 6 792 715 579 cr |
Credits spent on repairs | 250 616 941 cr |
Credits spent on fuel | 3 716 077 cr |
Credits spent on munitions | 128 087 151 cr |
Insurance claims | 78 |
Total claim costs | 346 730 212 cr |
Combat |
|
Bounties claimed | 59 496 |
Profit from bounties | 4 018 708 854 cr |
Combat bonds | 61 313 |
Profit from combat bonds | 156 576 248 383 cr |
Assassinations | 268 |
Profit from assassinations | 70 053 532 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 4 203 |
Crime |
|
Fines issued | 620 |
Lifetime fines value | 1 977 446 cr |
Bounties received/earned | 191 104 |
Lifetime bounty value | 979 680 700 cr |
Highest bounty issued | 384 000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 1 613 079 cr |
Commodities smuggled | 462 |
Average profit | 161 308 cr |
Highest single transaction | 759 942 cr |
Trading |
|
Market network | 1 352 |
Trading profit | 122 927 004 434 cr |
Commodities traded | 3 390 040 |
Average profit | 9 195 617 cr |
Highest single transaction | 1 220 249 640 cr |
Mining |
|
Profits from mining | 91 013 912 790 cr |
Minerals refined | 104 573 |
Materials collected | 95 374 |
Exploration |
|
Systems visited | 34 555 |
Profits from exploration | 4 935 191 893 cr |
Level 2 detailed scans | 304 711 |
Level 3 detailed scans | 308 481 |
Highest payout | 18 824 029 cr |
Total hyperspace distance | 3 433 617 ly |
Total hyperspace jumps | 71 808 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 60W 1D 2H 3M |
Passengers |
|
Total bulk passengers delivered | 88 181 |
Total VIPs delivered | 25 254 |
Total delivered | 113 435 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 139 555 |
Total profit | 720 622 522 cr |
Total rescue transactions | 6 087 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 12 592 |
Grade 1 upgrades generated | 1 075 |
Grade 2 upgrades generated | 1 391 |
Grade 3 upgrades generated | 1 954 |
Grade 4 upgrades generated | 2 809 |
Grade 5 upgrades generated | 5 363 |
Crew |
|
Crew credits earned | 54 259 340 233 cr |
Crew hired | 6 |
Crew fired | 4 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 6D 6H 39M 52S |
Time in gunner role | 20S |