CMDR EvilLate profile
(Anaconda)
Federation: Chief Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 1,439,222,536 cr |
Credits spent on ships | 146,088,707 cr |
Credits spent on outfitting | 566,978,243 cr |
Credits spent on repairs | 7,622,412 cr |
Credits spent on fuel | 32,495 cr |
Credits spent on munitions | 740,349 cr |
Insurance claims | 31 |
Total claim costs | 93,728,687 cr |
Combat |
|
Bounties claimed | 188 |
Profit from bounties | 30,480,278 cr |
Combat bonds | 167 |
Profit from combat bonds | 9,252,117 cr |
Assassinations | 13 |
Profit from assassinations | 4,665,852 cr |
Highest single reward | 388,575 cr |
Skimmers killed | 40 |
Crime |
|
Fines issued | 23 |
Lifetime fines value | 34,072 cr |
Bounties received/earned | 88 |
Lifetime bounty value | 68,400 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 78,046 cr |
Commodities smuggled | 15 |
Average profit | 15,609 cr |
Highest single transaction | 37,850 cr |
Trading |
|
Market network | 28 |
Trading profit | 1,181,415,687 cr |
Commodities traded | 1,582 |
Average profit | 10,455,006 cr |
Highest single transaction | 132,778,640 cr |
Mining |
|
Profits from mining | 1,183,368,511 cr |
Minerals refined | 1,395 |
Materials collected | 9,883 |
Exploration |
|
Systems visited | 2,055 |
Profits from exploration | 354,583,028 cr |
Level 2 detailed scans | 10,185 |
Level 3 detailed scans | 11,515 |
Highest payout | 12,789,347 cr |
Total hyperspace distance | 69,070 ly |
Total hyperspace jumps | 2,375 |
Max distance from start | 9,423.41 ly |
Max distance from Sol | 9,472.16 ly |
Max distance from Colonia | 30,975.12 ly |
Approximate time played | 2W 4D 5H 20M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 9 |
Total delivered | 9 |
Total ejected | 3 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 179,988 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 547 |
Grade 1 upgrades generated | 132 |
Grade 2 upgrades generated | 125 |
Grade 3 upgrades generated | 146 |
Grade 4 upgrades generated | 109 |
Grade 5 upgrades generated | 35 |
Crew |
|
Crew credits earned | 39,234,819 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 53M 20S |
Time in gunner role | 10M 44S |