CMDR Tempec profile
(Python)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 2,827,550,539 cr |
Credits spent on ships | 1,813,947,500 cr |
Credits spent on outfitting | 2,441,109,489 cr |
Credits spent on repairs | 10,489,899 cr |
Credits spent on fuel | 316,906 cr |
Credits spent on munitions | 169,317 cr |
Insurance claims | 31 |
Total claim costs | 243,588,515 cr |
Combat |
|
Bounties claimed | 289 |
Profit from bounties | 11,895,695 cr |
Combat bonds | 32 |
Profit from combat bonds | 1,134,544 cr |
Assassinations | 3 |
Profit from assassinations | 1,684,914 cr |
Highest single reward | 235,232 cr |
Skimmers killed | 118 |
Crime |
|
Fines issued | 45 |
Lifetime fines value | 1,286,041 cr |
Bounties received/earned | 140 |
Lifetime bounty value | 68,850 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 26,329 cr |
Commodities smuggled | 77 |
Average profit | 2,394 cr |
Highest single transaction | 15,255 cr |
Trading |
|
Market network | 120 |
Trading profit | 62,002,089 cr |
Commodities traded | 33,870 |
Average profit | 69,199 cr |
Highest single transaction | 3,462,016 cr |
Mining |
|
Profits from mining | 14,146 cr |
Minerals refined | 13 |
Materials collected | 4,807 |
Exploration |
|
Systems visited | 4,068 |
Profits from exploration | 284,071,788 cr |
Level 2 detailed scans | 2,686 |
Level 3 detailed scans | 3,811 |
Highest payout | 11,930,919 cr |
Total hyperspace distance | 164,570 ly |
Total hyperspace jumps | 7,838 |
Max distance from start | 21,931.61 ly |
Max distance from Sol | 22,001.09 ly |
Max distance from Colonia | 23,579.76 ly |
Approximate time played | 5W 7H 50M |
Passengers |
|
Total bulk passengers delivered | 6,445 |
Total VIPs delivered | 212 |
Total delivered | 6,657 |
Total ejected | 185 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 55,367 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 234 |
Grade 1 upgrades generated | 92 |
Grade 2 upgrades generated | 70 |
Grade 3 upgrades generated | 59 |
Grade 4 upgrades generated | 13 |
Crew |
|
Crew credits earned | 59,780,711 cr |
Crew hired | 10 |
Crew fired | 5 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 2H 40M 4S |
Time in gunner role | 1H 31M 35S |
Time in fighter con role | 18M 56S |
Total credits accrued | 171,828 cr |