CMDR Tempec profile
(Python)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 2 827 550 539 cr |
Credits spent on ships | 1 813 947 500 cr |
Credits spent on outfitting | 2 441 109 489 cr |
Credits spent on repairs | 10 489 899 cr |
Credits spent on fuel | 316 906 cr |
Credits spent on munitions | 169 317 cr |
Insurance claims | 31 |
Total claim costs | 243 588 515 cr |
Combat |
|
Bounties claimed | 289 |
Profit from bounties | 11 895 695 cr |
Combat bonds | 32 |
Profit from combat bonds | 1 134 544 cr |
Assassinations | 3 |
Profit from assassinations | 1 684 914 cr |
Highest single reward | 235 232 cr |
Skimmers killed | 118 |
Crime |
|
Fines issued | 45 |
Lifetime fines value | 1 286 041 cr |
Bounties received/earned | 140 |
Lifetime bounty value | 68 850 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 26 329 cr |
Commodities smuggled | 77 |
Average profit | 2 394 cr |
Highest single transaction | 15 255 cr |
Trading |
|
Market network | 120 |
Trading profit | 62 002 089 cr |
Commodities traded | 33 870 |
Average profit | 69 199 cr |
Highest single transaction | 3 462 016 cr |
Mining |
|
Profits from mining | 14 146 cr |
Minerals refined | 13 |
Materials collected | 4 807 |
Exploration |
|
Systems visited | 4 068 |
Profits from exploration | 284 071 788 cr |
Level 2 detailed scans | 2 686 |
Level 3 detailed scans | 3 811 |
Highest payout | 11 930 919 cr |
Total hyperspace distance | 164 570 ly |
Total hyperspace jumps | 7 838 |
Max distance from start | 21 931,61 ly |
Max distance from Sol | 22 001,09 ly |
Max distance from Colonia | 23 579,76 ly |
Approximate time played | 5W 7H 50M |
Passengers |
|
Total bulk passengers delivered | 6 445 |
Total VIPs delivered | 212 |
Total delivered | 6 657 |
Total ejected | 185 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 55 367 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 234 |
Grade 1 upgrades generated | 92 |
Grade 2 upgrades generated | 70 |
Grade 3 upgrades generated | 59 |
Grade 4 upgrades generated | 13 |
Crew |
|
Crew credits earned | 59 780 711 cr |
Crew hired | 10 |
Crew fired | 5 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 2H 40M 4S |
Time in gunner role | 1H 31M 35S |
Time in fighter con role | 18M 56S |
Total credits accrued | 171 828 cr |