CMDR AJB999 profile
(Anaconda)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 72,224,599,800 cr |
Credits spent on ships | 929,524,700 cr |
Credits spent on outfitting | 2,758,214,177 cr |
Credits spent on repairs | 182,724,273 cr |
Credits spent on fuel | 804,844 cr |
Credits spent on munitions | 5,303,062 cr |
Insurance claims | 134 |
Total claim costs | 755,649,621 cr |
Combat |
|
Bounties claimed | 6,997 |
Profit from bounties | 673,788,763 cr |
Combat bonds | 15,003 |
Profit from combat bonds | 27,535,556,505 cr |
Assassinations | 66 |
Profit from assassinations | 25,814,937 cr |
Highest single reward | 2,069,729 cr |
Skimmers killed | 117 |
Crime |
|
Fines issued | 292 |
Lifetime fines value | 1,027,875 cr |
Bounties received/earned | 902 |
Lifetime bounty value | 2,581,350 cr |
Highest bounty issued | 302,800 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 213,559 cr |
Commodities smuggled | 93 |
Average profit | 14,237 cr |
Highest single transaction | 128,240 cr |
Trading |
|
Market network | 180 |
Trading profit | 19,589,265,182 cr |
Commodities traded | 485,115 |
Average profit | 16,887,298 cr |
Highest single transaction | 443,283,968 cr |
Mining |
|
Profits from mining | 14,558,231,592 cr |
Minerals refined | 15,455 |
Materials collected | 53,541 |
Exploration |
|
Systems visited | 43,914 |
Profits from exploration | 8,547,226,374 cr |
Level 2 detailed scans | 241,794 |
Level 3 detailed scans | 242,915 |
Highest payout | 15,962,075 cr |
Total hyperspace distance | 2,092,549 ly |
Total hyperspace jumps | 50,707 |
Max distance from start | 65,280.39 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 41W 2D 6H 15M |
Passengers |
|
Total bulk passengers delivered | 5,864 |
Total VIPs delivered | 1,782 |
Total delivered | 7,646 |
Total ejected | 58 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 264,355 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 2,335 |
Grade 1 upgrades generated | 365 |
Grade 2 upgrades generated | 291 |
Grade 3 upgrades generated | 414 |
Grade 4 upgrades generated | 428 |
Grade 5 upgrades generated | 837 |
Crew |
|
Crew credits earned | 3,421,017,461 cr |
Crew hired | 3 |
Crew fired | 2 |