CMDR AJB999 profile
(Anaconda)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 72 224 599 800 cr |
Credits spent on ships | 929 524 700 cr |
Credits spent on outfitting | 2 758 214 177 cr |
Credits spent on repairs | 182 724 273 cr |
Credits spent on fuel | 804 844 cr |
Credits spent on munitions | 5 303 062 cr |
Insurance claims | 134 |
Total claim costs | 755 649 621 cr |
Combat |
|
Bounties claimed | 6 997 |
Profit from bounties | 673 788 763 cr |
Combat bonds | 15 003 |
Profit from combat bonds | 27 535 556 505 cr |
Assassinations | 66 |
Profit from assassinations | 25 814 937 cr |
Highest single reward | 2 069 729 cr |
Skimmers killed | 117 |
Crime |
|
Fines issued | 292 |
Lifetime fines value | 1 027 875 cr |
Bounties received/earned | 902 |
Lifetime bounty value | 2 581 350 cr |
Highest bounty issued | 302 800 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 213 559 cr |
Commodities smuggled | 93 |
Average profit | 14 237 cr |
Highest single transaction | 128 240 cr |
Trading |
|
Market network | 180 |
Trading profit | 19 589 265 182 cr |
Commodities traded | 485 115 |
Average profit | 16 887 298 cr |
Highest single transaction | 443 283 968 cr |
Mining |
|
Profits from mining | 14 558 231 592 cr |
Minerals refined | 15 455 |
Materials collected | 53 541 |
Exploration |
|
Systems visited | 43 914 |
Profits from exploration | 8 547 226 374 cr |
Level 2 detailed scans | 241 794 |
Level 3 detailed scans | 242 915 |
Highest payout | 15 962 075 cr |
Total hyperspace distance | 2 092 549 ly |
Total hyperspace jumps | 50 707 |
Max distance from start | 65 280,39 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 41W 2D 6H 15M |
Passengers |
|
Total bulk passengers delivered | 5 864 |
Total VIPs delivered | 1 782 |
Total delivered | 7 646 |
Total ejected | 58 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 264 355 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 2 335 |
Grade 1 upgrades generated | 365 |
Grade 2 upgrades generated | 291 |
Grade 3 upgrades generated | 414 |
Grade 4 upgrades generated | 428 |
Grade 5 upgrades generated | 837 |
Crew |
|
Crew credits earned | 3 421 017 461 cr |
Crew hired | 3 |
Crew fired | 2 |