Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 22,698,118,053 cr |
Credits spent on ships | 2,819,650,909 cr |
Credits spent on outfitting | 11,838,896,497 cr |
Credits spent on repairs | 43,159,409 cr |
Credits spent on fuel | 1,262,428 cr |
Credits spent on munitions | 15,716,290 cr |
Insurance claims | 81 |
Total claim costs | 328,890,736 cr |
Combat |
|
Bounties claimed | 9,784 |
Profit from bounties | 629,107,447 cr |
Combat bonds | 3,340 |
Profit from combat bonds | 384,247,391 cr |
Assassinations | 8 |
Profit from assassinations | 6,876,727 cr |
Highest single reward | 413,505 cr |
Skimmers killed | 1,642 |
Crime |
|
Fines issued | 387 |
Lifetime fines value | 1,407,251 cr |
Bounties received/earned | 3,799 |
Lifetime bounty value | 1,955,385 cr |
Highest bounty issued | 12,830 cr |
Smuggling |
|
Black market network | 20 |
Black market profit | 6,571,815 cr |
Commodities smuggled | 2,215 |
Average profit | 115,295 cr |
Highest single transaction | 708,776 cr |
Trading |
|
Market network | 258 |
Trading profit | 24,594,956,373 cr |
Commodities traded | 58,841 |
Average profit | 12,236,297 cr |
Highest single transaction | 820,828,672 cr |
Mining |
|
Profits from mining | 24,545,148,991 cr |
Minerals refined | 30,625 |
Materials collected | 117,640 |
Exploration |
|
Systems visited | 34,918 |
Profits from exploration | 4,331,481,496 cr |
Level 2 detailed scans | 91,230 |
Level 3 detailed scans | 92,656 |
Highest payout | 25,215,321 cr |
Total hyperspace distance | 2,284,195 ly |
Total hyperspace jumps | 46,471 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 32W 4D 41M |
Passengers |
|
Total bulk passengers delivered | 31,459 |
Total VIPs delivered | 16,931 |
Total delivered | 48,390 |
Total ejected | 164 |
Search and Rescue |
|
Total items rescued | 475 |
Total profit | 7,764,028 cr |
Total rescue transactions | 163 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 13,159 |
Grade 1 upgrades generated | 887 |
Grade 2 upgrades generated | 1,257 |
Grade 3 upgrades generated | 1,957 |
Grade 4 upgrades generated | 2,780 |
Grade 5 upgrades generated | 6,278 |
Crew |
|
Crew credits earned | 456,526,541 cr |
Crew hired | 17 |
Crew fired | 14 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 6D 15M 9S |
Time in gunner role | 34M 3S |
Total credits accrued | 37,552,913 cr |