CMDR Tom X profile

(Anaconda)

Federation: Vice Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 5,977,708,916 cr |
Credits spent on ships | 1,131,320,863 cr |
Credits spent on outfitting | 4,299,298,174 cr |
Credits spent on repairs | 44,776,943 cr |
Credits spent on fuel | 996,286 cr |
Credits spent on munitions | 3,111,921 cr |
Insurance claims | 49 |
Total claim costs | 352,581,484 cr |
Combat |
|
Bounties claimed | 2,770 |
Profit from bounties | 155,733,255 cr |
Combat bonds | 927 |
Profit from combat bonds | 34,803,094 cr |
Assassinations | 8 |
Profit from assassinations | 10,604,757 cr |
Highest single reward | 704,870 cr |
Skimmers killed | 95 |
Crime |
|
Fines issued | 730 |
Lifetime fines value | 1,818,531 cr |
Bounties received/earned | 89 |
Lifetime bounty value | 450,688 cr |
Highest bounty issued | 382,300 cr |
Smuggling |
|
Black market network | 47 |
Black market profit | 4,161,720 cr |
Commodities smuggled | 889 |
Average profit | 47,836 cr |
Highest single transaction | 1,974,455 cr |
Trading |
|
Market network | 510 |
Trading profit | 3,056,506,442 cr |
Commodities traded | 319,035 |
Average profit | 1,463,143 cr |
Highest single transaction | 176,639,850 cr |
Mining |
|
Profits from mining | 1,107,626,939 cr |
Minerals refined | 2,400 |
Materials collected | 21,470 |
Exploration |
|
Systems visited | 27,245 |
Profits from exploration | 1,200,229,147 cr |
Level 2 detailed scans | 9,816 |
Level 3 detailed scans | 78,091 |
Highest payout | 7,966,282 cr |
Total hyperspace distance | 1,332,142 ly |
Total hyperspace jumps | 37,321 |
Max distance from start | 65,648.16 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 26W 3D 11H 42M |
Passengers |
|
Total bulk passengers delivered | 13,737 |
Total VIPs delivered | 356 |
Total delivered | 14,093 |
Total ejected | 116 |
Search and Rescue |
|
Total items rescued | 84 |
Total profit | 1,181,766 cr |
Total rescue transactions | 32 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 1,448 |
Grade 1 upgrades generated | 272 |
Grade 2 upgrades generated | 105 |
Grade 3 upgrades generated | 224 |
Grade 4 upgrades generated | 244 |
Grade 5 upgrades generated | 603 |
Crew |
|
Crew credits earned | 565,690,420 cr |
Crew hired | 3 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 22H 44M 51S |
Time in gunner role | 2M 34S |
Time in fighter con role | 3M 43S |