CMDR Merlic profile
(Federal Corvette)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 3,839,201,103 cr |
Credits spent on ships | 830,655,242 cr |
Credits spent on outfitting | 2,349,183,003 cr |
Credits spent on repairs | 10,171,257 cr |
Credits spent on fuel | 736,012 cr |
Credits spent on munitions | 263,513 cr |
Insurance claims | 12 |
Total claim costs | 97,044,335 cr |
Combat |
|
Bounties claimed | 1,846 |
Profit from bounties | 82,790,272 cr |
Combat bonds | 2 |
Profit from combat bonds | 99,176 cr |
Assassinations | 6 |
Profit from assassinations | 71,405 cr |
Highest single reward | 323,950 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 22 |
Lifetime fines value | 227,492 cr |
Bounties received/earned | 2 |
Lifetime bounty value | 920 cr |
Highest bounty issued | 460 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 116,925 cr |
Commodities smuggled | 220 |
Average profit | 11,693 cr |
Highest single transaction | 65,450 cr |
Trading |
|
Market network | 333 |
Trading profit | 1,870,161,014 cr |
Commodities traded | 358,526 |
Average profit | 1,021,388 cr |
Highest single transaction | 272,220,156 cr |
Mining |
|
Profits from mining | 1,242,073,726 cr |
Minerals refined | 2,572 |
Materials collected | 7,444 |
Exploration |
|
Systems visited | 12,848 |
Profits from exploration | 749,821,538 cr |
Level 2 detailed scans | 12,438 |
Level 3 detailed scans | 255,118 |
Highest payout | 13,463,879 cr |
Total hyperspace distance | 380,285 ly |
Total hyperspace jumps | 15,484 |
Max distance from start | 65,350.49 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,338.44 ly |
Approximate time played | 13W 3D 23H 51M |
Passengers |
|
Total bulk passengers delivered | 1,733 |
Total VIPs delivered | 14 |
Total delivered | 1,747 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 102 |
Total profit | 3,433,954 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 447 |
Grade 1 upgrades generated | 108 |
Grade 2 upgrades generated | 67 |
Grade 3 upgrades generated | 101 |
Grade 4 upgrades generated | 99 |
Grade 5 upgrades generated | 72 |
Crew |
|
Crew credits earned | 138,998,789 cr |
Crew hired | 5 |
Crew fired | 1 |
Crew lost | 3 |