CMDR Merlic profile
(Federal Corvette)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 3 839 201 103 cr |
Credits spent on ships | 830 655 242 cr |
Credits spent on outfitting | 2 349 183 003 cr |
Credits spent on repairs | 10 171 257 cr |
Credits spent on fuel | 736 012 cr |
Credits spent on munitions | 263 513 cr |
Insurance claims | 12 |
Total claim costs | 97 044 335 cr |
Combat |
|
Bounties claimed | 1 846 |
Profit from bounties | 82 790 272 cr |
Combat bonds | 2 |
Profit from combat bonds | 99 176 cr |
Assassinations | 6 |
Profit from assassinations | 71 405 cr |
Highest single reward | 323 950 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 22 |
Lifetime fines value | 227 492 cr |
Bounties received/earned | 2 |
Lifetime bounty value | 920 cr |
Highest bounty issued | 460 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 116 925 cr |
Commodities smuggled | 220 |
Average profit | 11 693 cr |
Highest single transaction | 65 450 cr |
Trading |
|
Market network | 333 |
Trading profit | 1 870 161 014 cr |
Commodities traded | 358 526 |
Average profit | 1 021 388 cr |
Highest single transaction | 272 220 156 cr |
Mining |
|
Profits from mining | 1 242 073 726 cr |
Minerals refined | 2 572 |
Materials collected | 7 444 |
Exploration |
|
Systems visited | 12 848 |
Profits from exploration | 749 821 538 cr |
Level 2 detailed scans | 12 438 |
Level 3 detailed scans | 255 118 |
Highest payout | 13 463 879 cr |
Total hyperspace distance | 380 285 ly |
Total hyperspace jumps | 15 484 |
Max distance from start | 65 350,49 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 338,44 ly |
Approximate time played | 13W 3D 23H 51M |
Passengers |
|
Total bulk passengers delivered | 1 733 |
Total VIPs delivered | 14 |
Total delivered | 1 747 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 102 |
Total profit | 3 433 954 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 447 |
Grade 1 upgrades generated | 108 |
Grade 2 upgrades generated | 67 |
Grade 3 upgrades generated | 101 |
Grade 4 upgrades generated | 99 |
Grade 5 upgrades generated | 72 |
Crew |
|
Crew credits earned | 138 998 789 cr |
Crew hired | 5 |
Crew fired | 1 |
Crew lost | 3 |